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How do Skills work in 13th Age?
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<blockquote data-quote="doghead" data-source="post: 6339343" data-attributes="member: 8243"><p>While players may be more likely to pick narrow backgrounds than broad ones, I still see the latter as more problematic. </p><p></p><p>If a player has, despite a little friendly nudging even, chosen very narrow backgrounds, I wouldn't have any great concerns with broadening them if the player came to feel restricted somewhat by his choices. Generally, this form of rebalancing through addition is not so controversial.</p><p></p><p>The opposite, not so much the case. If a player has carefully chosen very broad backgrounds allowing his character to benefit in a much wider range of situations than the other characters, its <em>can</em> be bit more problematic. Of course, it does depend very much on the players.</p><p></p><p>That said, I still prefer a background system to a skill system generally. Its just something to be aware of when creating characters.</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 6339343, member: 8243"] While players may be more likely to pick narrow backgrounds than broad ones, I still see the latter as more problematic. If a player has, despite a little friendly nudging even, chosen very narrow backgrounds, I wouldn't have any great concerns with broadening them if the player came to feel restricted somewhat by his choices. Generally, this form of rebalancing through addition is not so controversial. The opposite, not so much the case. If a player has carefully chosen very broad backgrounds allowing his character to benefit in a much wider range of situations than the other characters, its [I]can[/I] be bit more problematic. Of course, it does depend very much on the players. That said, I still prefer a background system to a skill system generally. Its just something to be aware of when creating characters. thotd [/QUOTE]
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How do Skills work in 13th Age?
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