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How do the characters in your campaign decide which adventure hooks to follow?
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<blockquote data-quote="payn" data-source="post: 8819017" data-attributes="member: 90374"><p>Really depends on the style of campaign. Adventure paths usually have a pretty solid direction and goal in mind. In these types of games the players will typically choose what they believe is the most pressing and rewarding hook and work their way down from there. In a open world sandbox, its up to whatever catches their fancy. This tends to be more difficult for the average gamer because it requires a bit of proactivity that isnt suited to everybody.</p></blockquote><p></p>
[QUOTE="payn, post: 8819017, member: 90374"] Really depends on the style of campaign. Adventure paths usually have a pretty solid direction and goal in mind. In these types of games the players will typically choose what they believe is the most pressing and rewarding hook and work their way down from there. In a open world sandbox, its up to whatever catches their fancy. This tends to be more difficult for the average gamer because it requires a bit of proactivity that isnt suited to everybody. [/QUOTE]
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How do the characters in your campaign decide which adventure hooks to follow?
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