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How do the classes change a small town on a day to day basis
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<blockquote data-quote="Lalato" data-source="post: 6363487" data-attributes="member: 9171"><p>Once you accept the idea that magic exists in the world and that people can either express that magic naturally (wild mage sorcerer) or via circumstance of birth (draconic lineage sorcerer). It's not a stretch to accept the idea that people may have varying degrees of power. </p><p></p><p>You might have people that have very minor ability (can cast a cantrip) to someone that has much greater potential (an adventurer). To me, this means that some minor forms of magic might be fairly common. Karsek the farmer can't create a fireball, but he never seems to need flint to start a fire. Just snaps his finger a bunch of times and the kindling starts to smoke and eventually lights.</p><p></p><p>Since you can't have people with even minor ability to burn things down walking around your town, you either shun those people from your community or you accept them with a lot of making sure they understand the consequences of doing something stupid. Generally speaking the consequences are shunning or death. It's scary to have someone fart in their sleep and cause the town to explode. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Add to this a world where ritual magic exists and you might have people without any talent for magic practicing it on a regular basis. Rituals would get passed down just like oral history and other lore. If most people can't read, they might only know a couple of minor rituals, but they would be known.</p><p></p><p>As for how adventurers interact with all of this. They would be seen as potential threats until proven otherwise. Just like Karsek the farmer would be eyed suspiciously for his minor ability to light fires, adventurers would get a long look because it would be known that people with weapons and pouches filled with bat guano are dangerous. Customs might rise up that involve adventurers (and I'm including anyone that carries weapons and/or bat guano) presenting themselves to the town elders and only if the elders approve would they be able to stay in the town proper. Accepting what the town elders say would then go a long way in developing trust. Break that trust and word would spread that Boltar the Brave is a lying jackanape and you should never break bread with him... much less let him into your town.</p></blockquote><p></p>
[QUOTE="Lalato, post: 6363487, member: 9171"] Once you accept the idea that magic exists in the world and that people can either express that magic naturally (wild mage sorcerer) or via circumstance of birth (draconic lineage sorcerer). It's not a stretch to accept the idea that people may have varying degrees of power. You might have people that have very minor ability (can cast a cantrip) to someone that has much greater potential (an adventurer). To me, this means that some minor forms of magic might be fairly common. Karsek the farmer can't create a fireball, but he never seems to need flint to start a fire. Just snaps his finger a bunch of times and the kindling starts to smoke and eventually lights. Since you can't have people with even minor ability to burn things down walking around your town, you either shun those people from your community or you accept them with a lot of making sure they understand the consequences of doing something stupid. Generally speaking the consequences are shunning or death. It's scary to have someone fart in their sleep and cause the town to explode. ;) Add to this a world where ritual magic exists and you might have people without any talent for magic practicing it on a regular basis. Rituals would get passed down just like oral history and other lore. If most people can't read, they might only know a couple of minor rituals, but they would be known. As for how adventurers interact with all of this. They would be seen as potential threats until proven otherwise. Just like Karsek the farmer would be eyed suspiciously for his minor ability to light fires, adventurers would get a long look because it would be known that people with weapons and pouches filled with bat guano are dangerous. Customs might rise up that involve adventurers (and I'm including anyone that carries weapons and/or bat guano) presenting themselves to the town elders and only if the elders approve would they be able to stay in the town proper. Accepting what the town elders say would then go a long way in developing trust. Break that trust and word would spread that Boltar the Brave is a lying jackanape and you should never break bread with him... much less let him into your town. [/QUOTE]
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