Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
How do the classes change a small town on a day to day basis
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andor" data-source="post: 6363523" data-attributes="member: 1879"><p>Why would being able to light fires be bad? Anyone with a candle or a flint and steel can light a fire. We don't control access to matches...</p><p></p><p>Being able to throw a fireball warrents respect to be sure, but that's higher level stuff.</p><p></p><p>Spare the dying is a potent cantrip, but you need to be on the spot. Childbirth might be one of the few places where it makes a big difference. So lower child/mother mortality in childbirth.</p><p></p><p>Purify Food/Drink is actually extremely potent in this edition. It covers a 5' radius without a weight limit and can be performed as a ritual. No more jack-in-the-rye. No more rancid water and mouldy biscuits on sea voyages. No more tainted water. Any settlement or civilization that's organized enough to ensure that the cisterns and silos are purified regularly will have vastly lower rates of disease and even starvation as less food will be lost to spoilage.</p><p></p><p>Continual light is 50gp and permanent again, so I'd expect everburning torches/lamposts in any civilized area to be common place. Too expensive for the common man, but cheap for cities and towns. Even in the sticks you'll have the odd familly that recieved one as a gift from a grateful magician.</p><p></p><p>That's all that springs immediately to mind for low-lewvel stuff.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Andor, post: 6363523, member: 1879"] Why would being able to light fires be bad? Anyone with a candle or a flint and steel can light a fire. We don't control access to matches... Being able to throw a fireball warrents respect to be sure, but that's higher level stuff. Spare the dying is a potent cantrip, but you need to be on the spot. Childbirth might be one of the few places where it makes a big difference. So lower child/mother mortality in childbirth. Purify Food/Drink is actually extremely potent in this edition. It covers a 5' radius without a weight limit and can be performed as a ritual. No more jack-in-the-rye. No more rancid water and mouldy biscuits on sea voyages. No more tainted water. Any settlement or civilization that's organized enough to ensure that the cisterns and silos are purified regularly will have vastly lower rates of disease and even starvation as less food will be lost to spoilage. Continual light is 50gp and permanent again, so I'd expect everburning torches/lamposts in any civilized area to be common place. Too expensive for the common man, but cheap for cities and towns. Even in the sticks you'll have the odd familly that recieved one as a gift from a grateful magician. That's all that springs immediately to mind for low-lewvel stuff.:) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do the classes change a small town on a day to day basis
Top