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How do the races breed?
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<blockquote data-quote="Cyan Wisp" data-source="post: 6797191" data-attributes="member: 38623"><p>Okay, so what if you just halved everything in a race's features (as much as possible)? Then combine the halves, including with each other to get a full breed. There might be two options for a half and the player chooses their option. Note that I might be using biological terms like "genome" incorrectly here. Whatever.</p><p></p><p>So, using Basic rules: (This is really rough and not thought through thoroughly! Imagine they are balanced. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p><strong>Hill Dwarf Genome A </strong>(scholar genes): Con+1, Wis+1, 2 ft tall, speed 10 ft., Darkvision 30 ft., Dwarf resilience, Dwarf tool proficiency, Stonecunning, Common, Dwarvish</p><p></p><p><strong>Hill Dwarf Genome B </strong>(warrior genes): Con+1, Dwarf Toughness, 2.5 ft. tall, speed 15ft, Darkvision 30 ft, Dwarf resilience, Dwarf combat training, Common, Dwarvish</p><p></p><p><strong>Wood Elf Genome A</strong> (wood spirit genes): Dex+1, Wis +1, 2.5ft tall, Darkvision 30 ft., Fey ancestry, Trance, Common, Elvish, Movement 15 ft., Mask of the Wild</p><p></p><p><strong>Wood Elf Genome B</strong> (warrior genes): Dex+1, 3 ft tall, Darkvision 30 ft., Perception proficiency, Common, Elvish, Movement 20 ft., Elf Weapon Training</p><p></p><p></p><p>Given these "half" races, then combine two genomes of your choice. Combining wood Elf A and B just gives you a wood elf - double ups don't stack unless numerical (e.g ability scores, darkvision, height). Choose only one "Weapon Training"-type feature, not both.</p><p></p><p>What if some freaky visionary woman (thinking Rachael from Orphan Black here) was breeding Hill Dwarves and Wood Elves for fun. They would choose the "B" or "A" Genomes from each and add 'em up.</p><p></p><p><strong>Woody Hill Dwelf Warrior:</strong> (combining genome B from each race)</p><p>Dex+1, Con+1, 5.5ft tall, Darkvision 60 ft., Dwarf Toughness, Perception, Speed 35 ft., Dwarf Combat Training, Dwarf resilience, Speaks: Common, Elvish, Dwarvish</p><p></p><p><strong>Hilly Wood Dwarlf Mystic:</strong> (combining genome A from each race)</p><p>Dex+1, Con+1, Wis+2, 4.5 ft tall, Darkvision 60 ft., Fey Ancestry, Trance, Speed 25 ft., Mask of the Wild, Dwarf Tool Proficiency, Stonecunning, Dwarf resilience, Speaks: Common, Elvish, Dwarvish</p><p></p><p></p><p>So, you may end up with fewer ability score increases, but more special features or vice versa. Just imagine the optimisation fiends getting hold of this, though. To me, the cultural aspects (e.g. weapon training, stonecunning, languages) don't really fit here. It's not like they're inherited traits.</p></blockquote><p></p>
[QUOTE="Cyan Wisp, post: 6797191, member: 38623"] Okay, so what if you just halved everything in a race's features (as much as possible)? Then combine the halves, including with each other to get a full breed. There might be two options for a half and the player chooses their option. Note that I might be using biological terms like "genome" incorrectly here. Whatever. So, using Basic rules: (This is really rough and not thought through thoroughly! Imagine they are balanced. ;)) [B]Hill Dwarf Genome A [/B](scholar genes): Con+1, Wis+1, 2 ft tall, speed 10 ft., Darkvision 30 ft., Dwarf resilience, Dwarf tool proficiency, Stonecunning, Common, Dwarvish [B]Hill Dwarf Genome B [/B](warrior genes): Con+1, Dwarf Toughness, 2.5 ft. tall, speed 15ft, Darkvision 30 ft, Dwarf resilience, Dwarf combat training, Common, Dwarvish [B]Wood Elf Genome A[/B] (wood spirit genes): Dex+1, Wis +1, 2.5ft tall, Darkvision 30 ft., Fey ancestry, Trance, Common, Elvish, Movement 15 ft., Mask of the Wild [B]Wood Elf Genome B[/B] (warrior genes): Dex+1, 3 ft tall, Darkvision 30 ft., Perception proficiency, Common, Elvish, Movement 20 ft., Elf Weapon Training Given these "half" races, then combine two genomes of your choice. Combining wood Elf A and B just gives you a wood elf - double ups don't stack unless numerical (e.g ability scores, darkvision, height). Choose only one "Weapon Training"-type feature, not both. What if some freaky visionary woman (thinking Rachael from Orphan Black here) was breeding Hill Dwarves and Wood Elves for fun. They would choose the "B" or "A" Genomes from each and add 'em up. [B]Woody Hill Dwelf Warrior:[/B] (combining genome B from each race) Dex+1, Con+1, 5.5ft tall, Darkvision 60 ft., Dwarf Toughness, Perception, Speed 35 ft., Dwarf Combat Training, Dwarf resilience, Speaks: Common, Elvish, Dwarvish [B]Hilly Wood Dwarlf Mystic:[/B] (combining genome A from each race) Dex+1, Con+1, Wis+2, 4.5 ft tall, Darkvision 60 ft., Fey Ancestry, Trance, Speed 25 ft., Mask of the Wild, Dwarf Tool Proficiency, Stonecunning, Dwarf resilience, Speaks: Common, Elvish, Dwarvish So, you may end up with fewer ability score increases, but more special features or vice versa. Just imagine the optimisation fiends getting hold of this, though. To me, the cultural aspects (e.g. weapon training, stonecunning, languages) don't really fit here. It's not like they're inherited traits. [/QUOTE]
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