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General Tabletop Discussion
*TTRPGs General
How do the Wealth Guidelines affect your style of play?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2491677" data-attributes="member: 12332"><p>I actually try to stay pretty close to the guidelines. I think my GMing style is "Moderation" and I try to give everybody the kind of gaming experience they're looking for. Some people get hot and bothered about finding treasure and selling it and getting an enchanted sword comissioned. Some people get hot and bothered about role playing dramatic situations between their characters and NPCs ... I try to cater to both types on trips into town, etc etc. </p><p></p><p>I use a piece of software called DMGenie to run my D&D games, where I keep everyone's PCs recorded (the better to roll secret Will saves, my dear) and I occassionally do an audit to see if the PCs are horribly behind or getting too MUCH treasure. I usually find that it's an err on the side of too little loot and I'll make sure to give a little more goody in the next outing, etc.</p><p></p><p>This is also important because of how I handle PC deaths. Alot of people would rather retire a PC than come back a level behind, and alot of people start to get bored with a PC or concept after a while and like a change of pace. So I allow players to bring in new PCs at the average party level and I give them full wealth for the PC, with some rules on aquiring goods and whatnot. This is with the understanding that all of the dead PCs go out "with their boots on" and all of their worldly goods are transfered to the next of kin, or used to raise that PC as an NPC or whatever ... not divvied up amongst the remaining group.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2491677, member: 12332"] I actually try to stay pretty close to the guidelines. I think my GMing style is "Moderation" and I try to give everybody the kind of gaming experience they're looking for. Some people get hot and bothered about finding treasure and selling it and getting an enchanted sword comissioned. Some people get hot and bothered about role playing dramatic situations between their characters and NPCs ... I try to cater to both types on trips into town, etc etc. I use a piece of software called DMGenie to run my D&D games, where I keep everyone's PCs recorded (the better to roll secret Will saves, my dear) and I occassionally do an audit to see if the PCs are horribly behind or getting too MUCH treasure. I usually find that it's an err on the side of too little loot and I'll make sure to give a little more goody in the next outing, etc. This is also important because of how I handle PC deaths. Alot of people would rather retire a PC than come back a level behind, and alot of people start to get bored with a PC or concept after a while and like a change of pace. So I allow players to bring in new PCs at the average party level and I give them full wealth for the PC, with some rules on aquiring goods and whatnot. This is with the understanding that all of the dead PCs go out "with their boots on" and all of their worldly goods are transfered to the next of kin, or used to raise that PC as an NPC or whatever ... not divvied up amongst the remaining group. --fje [/QUOTE]
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