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General Tabletop Discussion
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How do the Wealth Guidelines affect your style of play?
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<blockquote data-quote="Connorsrpg" data-source="post: 2494321" data-attributes="member: 19265"><p>Ah, Thayan Menace, I don't take your views as snarky <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Is that even a word?</p><p></p><p>I do expect people here to question my style of DMing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I have read a LOT on different styles and there are certainly many options out there that I would not use and then again I have seen MANY good ideas here on the boards.</p><p></p><p>A little more reading into my post...CR's are certainly NOT always on the tough side. I put in creatures, people that suit the area the PCs are in. I do not tailor them to the PCs. I do however provide MANY adventure seeds and rumours and let the PCs decide which one to pursue. Sometimes they choose the one out of their league and need to reconsider. If the 'Tangled Wood' is known to be the realm of a huge green dragon and its minions I do not see the logic in not letting the PCs encounter that dragon, if they go to the woods, until they are the 'appropriate level'.</p><p></p><p>Similarly, the treasure I place is random and goes for NPCs. This can tip over the other direction too. There have been times when a low level group has been in the possession of a +3 equivelent weapon. The PC's just don't know what they are going to get. (And neither do the NPCs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>The current group have lots of gold and jewellry from looting pirate ships AND chose to destroy the only magic item they had, b/c members are considered exalted and didn't like the trail of black mist the cursespewing mace left in its wake.</p><p></p><p>The players really enjoy the mistique of treasure. And remember a player that gets a lump sum of wealth to build a character becomes very powerful if every item can be geared towards their focus. Random treasure has to be distributed and sometimes doesn't appear to suit any PC. Well they chose those PCs. I certainly don't believe in gearing treasure to their abilities. Mind you, they may know of a famous pirate who has a highly magical weapon - one he took from a navy captain actually, and they can then choose their opponents to chase if the acquisition of treasure motivates them to follow a certain lead.</p><p></p><p>I provide options based upon what suits the campaign...not the character wealth guidelines and CRs. I hope that clears things up.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 2494321, member: 19265"] Ah, Thayan Menace, I don't take your views as snarky :) Is that even a word? I do expect people here to question my style of DMing ;) I have read a LOT on different styles and there are certainly many options out there that I would not use and then again I have seen MANY good ideas here on the boards. A little more reading into my post...CR's are certainly NOT always on the tough side. I put in creatures, people that suit the area the PCs are in. I do not tailor them to the PCs. I do however provide MANY adventure seeds and rumours and let the PCs decide which one to pursue. Sometimes they choose the one out of their league and need to reconsider. If the 'Tangled Wood' is known to be the realm of a huge green dragon and its minions I do not see the logic in not letting the PCs encounter that dragon, if they go to the woods, until they are the 'appropriate level'. Similarly, the treasure I place is random and goes for NPCs. This can tip over the other direction too. There have been times when a low level group has been in the possession of a +3 equivelent weapon. The PC's just don't know what they are going to get. (And neither do the NPCs ;) ). The current group have lots of gold and jewellry from looting pirate ships AND chose to destroy the only magic item they had, b/c members are considered exalted and didn't like the trail of black mist the cursespewing mace left in its wake. The players really enjoy the mistique of treasure. And remember a player that gets a lump sum of wealth to build a character becomes very powerful if every item can be geared towards their focus. Random treasure has to be distributed and sometimes doesn't appear to suit any PC. Well they chose those PCs. I certainly don't believe in gearing treasure to their abilities. Mind you, they may know of a famous pirate who has a highly magical weapon - one he took from a navy captain actually, and they can then choose their opponents to chase if the acquisition of treasure motivates them to follow a certain lead. I provide options based upon what suits the campaign...not the character wealth guidelines and CRs. I hope that clears things up. [/QUOTE]
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