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General Tabletop Discussion
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How do the Wealth Guidelines affect your style of play?
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<blockquote data-quote="Vamprey" data-source="post: 2512372" data-attributes="member: 21308"><p>As another of Conners long term victims <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> , er players, I have to say that this style of GMing has been very rewarding as a player. Thayan Menace is right to say that there would probably be a high body count in Conners campaigns because generally this is the case, though it is generally due to the stubbourness and/or stupidity of the players rather than anything else (eg. fighting hill giants on the edge of a cliff where all they have to do knock you off the edge and you are dead).</p><p></p><p>The real enjoyment from his campaigns is derived from having a self interest in the character as they progress upwards in level, rather than through what they own, because it is so difficult to get them to really high levels. Rarely do characters get to higher than level 7 (actually I think thats the highest I've ever had) before they either get killed or we retire them for roleplaying reasons. Personally these characters feel more earnt than in campaigns I have played where level 7 or higher is the norm but the characters have heaps of magical items and money. </p><p></p><p>Like 4sticks, my one of my favorite characters (in the same campaign) lost all his equipment at first level and then progressed to level 5/5 Paladin/Cleric of Horus (2nd Ed) with nothing more than a club, which was just a branch ripped off a tree.</p><p></p><p>Ok I acknowledge that this sort of playing/GMing style wouldn't be what a lot of people would choose, but it works and I suspect a lot of people who don't play in this manner would actually find it very rewarding themselves.</p></blockquote><p></p>
[QUOTE="Vamprey, post: 2512372, member: 21308"] As another of Conners long term victims :) , er players, I have to say that this style of GMing has been very rewarding as a player. Thayan Menace is right to say that there would probably be a high body count in Conners campaigns because generally this is the case, though it is generally due to the stubbourness and/or stupidity of the players rather than anything else (eg. fighting hill giants on the edge of a cliff where all they have to do knock you off the edge and you are dead). The real enjoyment from his campaigns is derived from having a self interest in the character as they progress upwards in level, rather than through what they own, because it is so difficult to get them to really high levels. Rarely do characters get to higher than level 7 (actually I think thats the highest I've ever had) before they either get killed or we retire them for roleplaying reasons. Personally these characters feel more earnt than in campaigns I have played where level 7 or higher is the norm but the characters have heaps of magical items and money. Like 4sticks, my one of my favorite characters (in the same campaign) lost all his equipment at first level and then progressed to level 5/5 Paladin/Cleric of Horus (2nd Ed) with nothing more than a club, which was just a branch ripped off a tree. Ok I acknowledge that this sort of playing/GMing style wouldn't be what a lot of people would choose, but it works and I suspect a lot of people who don't play in this manner would actually find it very rewarding themselves. [/QUOTE]
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