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How do these familiar based powers balance out?
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<blockquote data-quote="Magus_Jerel" data-source="post: 145061" data-attributes="member: 3940"><p>Also - I have to nitpick the spell here.</p><p></p><p><strong>Sense of the Familiar</strong> </p><p>Divination </p><p>Level: Sor/Wiz 2 </p><p>Components: V, S, F</p><p>Casting Time: 1 full round </p><p>Range: Touch</p><p>Effect:See Text</p><p>Duration: Concentration </p><p>Saving Throw: Will negates (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p></p><p>You may only cast this spell on your familiar, or a creature similarly attached to your person (such as that of a paladin's warhorse in the case of a dual classed character), as you are actually enchanting for a brief period the link between yourself and the animal. This spell allows you to enter a deep trance and use the familiar's senses as if they were your own while the link is maintained. You may use this link at any range, but you and your familiar must still be on the same plane for this spell to function.</p><p></p><p>Sight, hearing, and all other applicable senses are experienced, even ones the caster does not have such as blindsight or scent. Any spells or effects that enhance the familiars senses - such as darkvision, also enhance the senses of the caster. The caster uses his own Listen, Spot, and Search skill ranks, but uses the racial bonuses or penalties of his familiar when determining use of these skills via the link. If the familiar is subject to a gaze or sense blinding attack; the wizard must also save against the effect to avoid having it work via the link upon him.</p><p></p><p>As the spell works upon your familiar, anti-scrying spells, and enchantmens that are used to mislead ordinary divinations such as misdirection - do not foil this spell, provided that your familiar can see the subject normally.</p><p></p><p>While this spell is active, the caster can take no actions - and cannot percive the environment thru their normal senses. Thus, they are effectively blind and deaf with respect to their own person. Furthermore, while this spell grants the wizard the senses of his familiar, it does not grant him any "control" beyond the normal control he has over his familiars actions.</p><p></p><p>----------------------------------------------------------------------------------</p><p></p><p>If you balance the spell off of magic jar - it seems VERY balanced - even at second level. The fact that you cannot necessarily make your familiar do anything it decides it doesn't want to drops this spell at least one level, and in My opinion, the fact that it must be your familiar drops it another two levels.</p><p></p><p>It is somewhat inferior to clairaudience/clairvoyance - because you must use your familiar as the focal point of the spell. If your familiar doesn't have wings (ie isn't a bird) this spell is nowhere NEAR as useful as if your familiar did have such wings.</p><p></p><p>Thus - drop it to 2nd level overall - and make sure your familiar can fly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 145061, member: 3940"] Also - I have to nitpick the spell here. [b]Sense of the Familiar[/b] Divination Level: Sor/Wiz 2 Components: V, S, F Casting Time: 1 full round Range: Touch Effect:See Text Duration: Concentration Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) You may only cast this spell on your familiar, or a creature similarly attached to your person (such as that of a paladin's warhorse in the case of a dual classed character), as you are actually enchanting for a brief period the link between yourself and the animal. This spell allows you to enter a deep trance and use the familiar's senses as if they were your own while the link is maintained. You may use this link at any range, but you and your familiar must still be on the same plane for this spell to function. Sight, hearing, and all other applicable senses are experienced, even ones the caster does not have such as blindsight or scent. Any spells or effects that enhance the familiars senses - such as darkvision, also enhance the senses of the caster. The caster uses his own Listen, Spot, and Search skill ranks, but uses the racial bonuses or penalties of his familiar when determining use of these skills via the link. If the familiar is subject to a gaze or sense blinding attack; the wizard must also save against the effect to avoid having it work via the link upon him. As the spell works upon your familiar, anti-scrying spells, and enchantmens that are used to mislead ordinary divinations such as misdirection - do not foil this spell, provided that your familiar can see the subject normally. While this spell is active, the caster can take no actions - and cannot percive the environment thru their normal senses. Thus, they are effectively blind and deaf with respect to their own person. Furthermore, while this spell grants the wizard the senses of his familiar, it does not grant him any "control" beyond the normal control he has over his familiars actions. ---------------------------------------------------------------------------------- If you balance the spell off of magic jar - it seems VERY balanced - even at second level. The fact that you cannot necessarily make your familiar do anything it decides it doesn't want to drops this spell at least one level, and in My opinion, the fact that it must be your familiar drops it another two levels. It is somewhat inferior to clairaudience/clairvoyance - because you must use your familiar as the focal point of the spell. If your familiar doesn't have wings (ie isn't a bird) this spell is nowhere NEAR as useful as if your familiar did have such wings. Thus - drop it to 2nd level overall - and make sure your familiar can fly :) [/QUOTE]
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