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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do these ideas fix Power Attack?
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<blockquote data-quote="Deset Gled" data-source="post: 3897717" data-attributes="member: 7808"><p>It's hard to fix something like PA in a vacuum. We don't know enough about how attacks and such work to know how to apply it. For example, we know that muiltiple attacks are going away, so one of the biggest mitigating factors of PA (getting high damage on your early hits meant screwing yourself over on your itterative attacks) has already changed. We don't even know how feats work, or if fighters will get bonus feats, or if the ability to sacrifice accuracy for damage will be an ability everyone has that's merely improved by a feat (like Fighting Defensivly and Expertise).</p><p></p><p>If we're going to wildly assume things, though, I'll take a whack at it.</p><p></p><p>PA should be a Talent Tree. Something along to lines of:</p><p>Rank 0 (everyone): Take -4 to your attack roll for a +2 to damage. This must be decided before your first attack, and will apply to all attacks until the next round.</p><p>Rank 1: Take -2 on your attack roll for +2 to damage</p><p>Rank 2: Take -2 on your attack roll for +4 to damage</p><p>Rank 3: In addition to the above, you gain the option to take -2 on attacks for +1d6 damage</p><p>Rank 4: Option to take -2 on attacks for +1d12 damage</p><p>Rank 5 (max): All attacks receive +2 damage, in addition to the options below.</p><p></p><p>Of course, this would require a lot of number tweaking and knowledge of how Talent Trees actually work to make everything work out right.</p><p></p><p>As I have posted before, I believe that using fixed numbers, not an open ended bonus, is key. Even allowing dice rolls for the bonus is questionable to me, but will probably be okay as long as it's not available without significant follow-through in the Talent Tree.</p><p></p><p>Edit:</p><p></p><p>P.S. People saying that they never had a problem or don't like the change, please take the discussion to either the thread dedicated to that, or the poll. The purpose of this thread is to suggest alternatives. Lets not clutter things up unnecesarily.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 3897717, member: 7808"] It's hard to fix something like PA in a vacuum. We don't know enough about how attacks and such work to know how to apply it. For example, we know that muiltiple attacks are going away, so one of the biggest mitigating factors of PA (getting high damage on your early hits meant screwing yourself over on your itterative attacks) has already changed. We don't even know how feats work, or if fighters will get bonus feats, or if the ability to sacrifice accuracy for damage will be an ability everyone has that's merely improved by a feat (like Fighting Defensivly and Expertise). If we're going to wildly assume things, though, I'll take a whack at it. PA should be a Talent Tree. Something along to lines of: Rank 0 (everyone): Take -4 to your attack roll for a +2 to damage. This must be decided before your first attack, and will apply to all attacks until the next round. Rank 1: Take -2 on your attack roll for +2 to damage Rank 2: Take -2 on your attack roll for +4 to damage Rank 3: In addition to the above, you gain the option to take -2 on attacks for +1d6 damage Rank 4: Option to take -2 on attacks for +1d12 damage Rank 5 (max): All attacks receive +2 damage, in addition to the options below. Of course, this would require a lot of number tweaking and knowledge of how Talent Trees actually work to make everything work out right. As I have posted before, I believe that using fixed numbers, not an open ended bonus, is key. Even allowing dice rolls for the bonus is questionable to me, but will probably be okay as long as it's not available without significant follow-through in the Talent Tree. Edit: P.S. People saying that they never had a problem or don't like the change, please take the discussion to either the thread dedicated to that, or the poll. The purpose of this thread is to suggest alternatives. Lets not clutter things up unnecesarily. [/QUOTE]
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How do these ideas fix Power Attack?
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