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How do these ideas fix Power Attack?
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<blockquote data-quote="FireLance" data-source="post: 3897940" data-attributes="member: 3424"><p>First off, let's have powerful strike as a combat option, like fighting defensively, as follows:</p><p></p><p style="margin-left: 20px"><strong>Powerful strike:</strong> You can choose to strike with additional power when you make a melee attack. If you do so, you take a –4 penalty on all attacks in a round. You gain a +3 bonus to damage if you wield a non-light weapon with two hands, a +2 bonus to damage if you you wield a non-light weapon with one hand, and a +1 bonus to damage if your weapon is light. The penalty on attacks and bonus on damage apply until your next turn.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A natural weapon (including an unarmed strike) is treated as if it was a non-light weapon wielded with one hand. If you attack with both ends of a double weapon, each end is treated as if it was a non-light weapon wielded with one hand. If you attack with only one end of a double weapon that you wield with two hands, you treat it as if it was a non-light weapon that you wield with two hands.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A weapon used with Weapon Finesse is treated as if it was of the next less advantageous category, so a spiked chain used with Weapon Finesse gains a +2 bonus to damage, and a rapier used with Weapon Finesse gains a +1 bonus to damage. A light weapon used with Weapon Finesse still gains a +1 bonus to damage.</p><p>The Power Attack feat can then work off powerful strike, as follows:</p><p></p><p style="margin-left: 20px"><strong>POWER ATTACK [Fighter]</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Prerequisite:</strong> Str 13</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Benefit:</strong> When you make a powerful strike, you only take a -2 penalty on your attack rolls. In addition, your damage bonus increases by +1 for every 3 fighter feats that you possess if you wield a non-light weapon with two hands, by +1 for every 6 fighter feats that you possess if you wield a non-light weapon with one hand, or by +1 for every 9 fighter feats that you possess if you wield a light weapon.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Special:</strong> A barbarian can add the number of times he can rage per day to the number of fighter feats that he possesses to determine the effectiveness of this feat.</p> <p style="margin-left: 20px"></p><p>Note: A fighter feat is a feat that could be selected as a fighter bonus feat regardless of whether the character obtained it as a fighter bonus feat. Fighters potentially get the most benefit from Power Attack due to the large number of fighter feats they can get. A human fighter with a two-handed weapon could get a +10 bonus on his damage rolls at 18th level (for a -2 penalty on attack rolls) if he used all 18 of his feats for fighter feats. In comparison, an 18th-level barbarian with a two-handed weapon could have +8 if he had at least 7 fighter feats, and an 18th-level paladin could have +6 if he had at least 6 fighter feats.</p><p></p><p>With this approach, Power Attack still toggles, but the attack penalty is fixed, so the player only needs to decide whether or not to power attack instead of how much to power attack for. In addition, most of the math for the damage bonus can be done before the game starts instead of during the game. It also scales slightly with level, and scales better for fighters and barbarians than other characters, but not as much as before (which some will see as an additional advantage).</p></blockquote><p></p>
[QUOTE="FireLance, post: 3897940, member: 3424"] First off, let's have powerful strike as a combat option, like fighting defensively, as follows: [INDENT][B]Powerful strike:[/B] You can choose to strike with additional power when you make a melee attack. If you do so, you take a –4 penalty on all attacks in a round. You gain a +3 bonus to damage if you wield a non-light weapon with two hands, a +2 bonus to damage if you you wield a non-light weapon with one hand, and a +1 bonus to damage if your weapon is light. The penalty on attacks and bonus on damage apply until your next turn. A natural weapon (including an unarmed strike) is treated as if it was a non-light weapon wielded with one hand. If you attack with both ends of a double weapon, each end is treated as if it was a non-light weapon wielded with one hand. If you attack with only one end of a double weapon that you wield with two hands, you treat it as if it was a non-light weapon that you wield with two hands. A weapon used with Weapon Finesse is treated as if it was of the next less advantageous category, so a spiked chain used with Weapon Finesse gains a +2 bonus to damage, and a rapier used with Weapon Finesse gains a +1 bonus to damage. A light weapon used with Weapon Finesse still gains a +1 bonus to damage.[/INDENT] The Power Attack feat can then work off powerful strike, as follows: [INDENT][B]POWER ATTACK [Fighter][/B] [B]Prerequisite:[/B] Str 13 [B]Benefit:[/B] When you make a powerful strike, you only take a -2 penalty on your attack rolls. In addition, your damage bonus increases by +1 for every 3 fighter feats that you possess if you wield a non-light weapon with two hands, by +1 for every 6 fighter feats that you possess if you wield a non-light weapon with one hand, or by +1 for every 9 fighter feats that you possess if you wield a light weapon. [B]Special:[/B] A barbarian can add the number of times he can rage per day to the number of fighter feats that he possesses to determine the effectiveness of this feat. [/INDENT] Note: A fighter feat is a feat that could be selected as a fighter bonus feat regardless of whether the character obtained it as a fighter bonus feat. Fighters potentially get the most benefit from Power Attack due to the large number of fighter feats they can get. A human fighter with a two-handed weapon could get a +10 bonus on his damage rolls at 18th level (for a -2 penalty on attack rolls) if he used all 18 of his feats for fighter feats. In comparison, an 18th-level barbarian with a two-handed weapon could have +8 if he had at least 7 fighter feats, and an 18th-level paladin could have +6 if he had at least 6 fighter feats. With this approach, Power Attack still toggles, but the attack penalty is fixed, so the player only needs to decide whether or not to power attack instead of how much to power attack for. In addition, most of the math for the damage bonus can be done before the game starts instead of during the game. It also scales slightly with level, and scales better for fighters and barbarians than other characters, but not as much as before (which some will see as an additional advantage). [/QUOTE]
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