Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
How do Vampires Exist?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 6822168"><p>Right, and here's a few more details:</p><p>Vampires in my games don't want more vampires. Making another true vampire, even an underling is a threat to both them and other vampires. Like classic Dracula or Strahd, it only happens when a vampire has a particular obsession with a person and wants an eternal companion. Vampires have no problem raising the dead and can raise any creature they killed (at any point in time) as an undead ghoul/skeleton/other lesser undead depending on body decomposition as an Action. Vampires want cattle, thralls, slaves and other forms of underlings. Not equals.</p><p></p><p>NPCs rise, or don't rise as a new vampire based on, above all else, DM discretion, secondly on a "will to live" save. If their will to live is stronger than the vampire's will to not make new vampires(DC 12 for rogue vampires who don't care, 15 for vampires who are indifferent and 18 for vampires who actively oppose), they have a 1/4 chance (4 on a 1d4) to rise as a vampire <em>after</em> 3 days. It may take longer, it may not, but it is a minimum wait of 3. The latter rules apply to players as well. Get killed by a vampire? Make a CHA save. Succeed? Roll 1d4. On a 4, congrats you're a vampire! On anything else, you're dead. This process cam be prevented of course by various, rather barbaric methods of mutilating the body, like removing the heart or head. </p><p> </p><p>And since vampire turning remains largely in the hands of the DM, it keeps players from getting silly with it.</p><p></p><p></p><p></p><p>My players are pretty strong optimizers, so I've had to get creative to get around their defenses. I've found that direct damage to their stats has a much bigger impact on how they play and how they react than HP damage. Which makes sense, stats cap at 20, they're a limited commodity. HP doesn't. I'm basically using all these little experiments in my current game to figure out how to put the appropriate horror into a Ravenloft game.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6822168"] Right, and here's a few more details: Vampires in my games don't want more vampires. Making another true vampire, even an underling is a threat to both them and other vampires. Like classic Dracula or Strahd, it only happens when a vampire has a particular obsession with a person and wants an eternal companion. Vampires have no problem raising the dead and can raise any creature they killed (at any point in time) as an undead ghoul/skeleton/other lesser undead depending on body decomposition as an Action. Vampires want cattle, thralls, slaves and other forms of underlings. Not equals. NPCs rise, or don't rise as a new vampire based on, above all else, DM discretion, secondly on a "will to live" save. If their will to live is stronger than the vampire's will to not make new vampires(DC 12 for rogue vampires who don't care, 15 for vampires who are indifferent and 18 for vampires who actively oppose), they have a 1/4 chance (4 on a 1d4) to rise as a vampire [I]after[/I] 3 days. It may take longer, it may not, but it is a minimum wait of 3. The latter rules apply to players as well. Get killed by a vampire? Make a CHA save. Succeed? Roll 1d4. On a 4, congrats you're a vampire! On anything else, you're dead. This process cam be prevented of course by various, rather barbaric methods of mutilating the body, like removing the heart or head. And since vampire turning remains largely in the hands of the DM, it keeps players from getting silly with it. My players are pretty strong optimizers, so I've had to get creative to get around their defenses. I've found that direct damage to their stats has a much bigger impact on how they play and how they react than HP damage. Which makes sense, stats cap at 20, they're a limited commodity. HP doesn't. I'm basically using all these little experiments in my current game to figure out how to put the appropriate horror into a Ravenloft game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do Vampires Exist?
Top