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*Pathfinder & Starfinder
How do wandering merchants survive?
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<blockquote data-quote="Jer" data-source="post: 4220930" data-attributes="member: 19857"><p>I like this in general, but I'd just get rid of the "wandering merchant" business altogether, even at heroic tier. Finding a buyer for a magic item of any level actually should be pretty darn hard - you need to find someone with the money to pay for it and the interest in the item. Your average "general store owner" isn't going to have it, and I can't imagine a wandering merchant who would want to throw as much of his liquid assets into such a gamble.</p><p></p><p>Heroic tier - PCs need to travel to the far-off Free City of Greyhawk to sell anything as fantastic as a level 1-10 magic item. Or perhaps if they're really lucky (or unlucky) some local paragon-level wizard lives in the area and would be willing to "take it off their hands" (my players don't tend to encounter many "friendly" folk of higher level than they are - I wonder why that is. Hmmm...)</p><p></p><p>Paragon tier - No one in Greyhawk can afford what the PCs are trying to sell. Now they have to travel as far as Sigil in the Outlands, or the City of Brass, or Dis to find someone with the resources to buy what they're selling. If they're really lucky (or, again, unlucky) maybe some epic level archmage who lives on-world is interested in what they're trying to divest themselves of. I mean, if they don't want it anymore he's practically doing them a favor by taking it from them, isn't he?</p><p></p><p>Epic tier - Heh. If one of my players wanted to try to sell off an epic-level magic item, he'd better figure out a buyer for it himself. I'm thinking it would be like trying to find a buyer for the Hand of Vecna or the Apparatus of Kwalish - you might be able to barter it for a favor from a greater demon or a lesser god, but you're not going to find some mercane in Sigil who's going to be haggling over it in a stall. Such things just aren't done <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. And if I had a player come to me with that desire, it would be like he was handing me a few weeks' worth of adventures on a silver platter. Who am I to turn down such an offer?</p><p></p><p>That's probably how I'm going to do it anyway. I've never been a huge fan of "magic item shops" so such transactions have tended to occur in smoky backrooms of taverns anyway. I see no need to change that particular practice...</p></blockquote><p></p>
[QUOTE="Jer, post: 4220930, member: 19857"] I like this in general, but I'd just get rid of the "wandering merchant" business altogether, even at heroic tier. Finding a buyer for a magic item of any level actually should be pretty darn hard - you need to find someone with the money to pay for it and the interest in the item. Your average "general store owner" isn't going to have it, and I can't imagine a wandering merchant who would want to throw as much of his liquid assets into such a gamble. Heroic tier - PCs need to travel to the far-off Free City of Greyhawk to sell anything as fantastic as a level 1-10 magic item. Or perhaps if they're really lucky (or unlucky) some local paragon-level wizard lives in the area and would be willing to "take it off their hands" (my players don't tend to encounter many "friendly" folk of higher level than they are - I wonder why that is. Hmmm...) Paragon tier - No one in Greyhawk can afford what the PCs are trying to sell. Now they have to travel as far as Sigil in the Outlands, or the City of Brass, or Dis to find someone with the resources to buy what they're selling. If they're really lucky (or, again, unlucky) maybe some epic level archmage who lives on-world is interested in what they're trying to divest themselves of. I mean, if they don't want it anymore he's practically doing them a favor by taking it from them, isn't he? Epic tier - Heh. If one of my players wanted to try to sell off an epic-level magic item, he'd better figure out a buyer for it himself. I'm thinking it would be like trying to find a buyer for the Hand of Vecna or the Apparatus of Kwalish - you might be able to barter it for a favor from a greater demon or a lesser god, but you're not going to find some mercane in Sigil who's going to be haggling over it in a stall. Such things just aren't done :). And if I had a player come to me with that desire, it would be like he was handing me a few weeks' worth of adventures on a silver platter. Who am I to turn down such an offer? That's probably how I'm going to do it anyway. I've never been a huge fan of "magic item shops" so such transactions have tended to occur in smoky backrooms of taverns anyway. I see no need to change that particular practice... [/QUOTE]
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How do wandering merchants survive?
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