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How do wandering merchants survive?
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<blockquote data-quote="Mirtek" data-source="post: 4222013" data-attributes="member: 40810"><p>These traveled far and wide in a world that wasn't dark in a D&D sense and even then only did it because they expected an exotic wondrous world goal at the end of their journey where they would get the most exotic things to bring back home.</p><p></p><p>The PoL commuters set out for small hillbilly village with 12 shanties, a small wodden wall, 70 human and 7 animals. Nothing to get their that justifies the costs of raising your own private army just to get their alive.</p><p></p><p>And any sensible city will extend the protecting of their army to the villages it needs. The romans needed to import a lot of grain too and they did raise huge armies to protect their trade corn champers as far away as egypt.</p><p></p><p>A big city who needs lot of grain it can't produce in it's immediate surrounding will extend it's influence until it covers a large enough area to safely produce it's food. That's how city states are born.</p><p></p><p></p><p>If PoL X is crucial to feed the blob of light Y, you will see the army of Y securing the route to PoL X and thus absorbing PoL X</p></blockquote><p></p>
[QUOTE="Mirtek, post: 4222013, member: 40810"] These traveled far and wide in a world that wasn't dark in a D&D sense and even then only did it because they expected an exotic wondrous world goal at the end of their journey where they would get the most exotic things to bring back home. The PoL commuters set out for small hillbilly village with 12 shanties, a small wodden wall, 70 human and 7 animals. Nothing to get their that justifies the costs of raising your own private army just to get their alive. And any sensible city will extend the protecting of their army to the villages it needs. The romans needed to import a lot of grain too and they did raise huge armies to protect their trade corn champers as far away as egypt. A big city who needs lot of grain it can't produce in it's immediate surrounding will extend it's influence until it covers a large enough area to safely produce it's food. That's how city states are born. If PoL X is crucial to feed the blob of light Y, you will see the army of Y securing the route to PoL X and thus absorbing PoL X [/QUOTE]
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How do wandering merchants survive?
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