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How do wandering merchants survive?
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<blockquote data-quote="ProfessorCirno" data-source="post: 4222117" data-attributes="member: 65637"><p>Because that's what DMs do. They build the world and game for the players to play though. Without that, all you have are modules, and those get boring <em>fast</em>.</p><p></p><p>When the setting is poorly built around "That sounds cool!" over "That's actually vaguely plausible," the DM's workload rises exponentially. Which is REALLY ironic, because I see a lot of the pro-4e people going "Awesome, now I don't have to worry about things like realism or rules!"</p><p></p><p>The more time I spend on this board, the happier I am with my group. They actually pay attention to DMing and do it themselves, and all of us have a good appreciation for a well built setting...which must be INCREDIBLY rare.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4222117, member: 65637"] Because that's what DMs do. They build the world and game for the players to play though. Without that, all you have are modules, and those get boring [i]fast[/i]. When the setting is poorly built around "That sounds cool!" over "That's actually vaguely plausible," the DM's workload rises exponentially. Which is REALLY ironic, because I see a lot of the pro-4e people going "Awesome, now I don't have to worry about things like realism or rules!" The more time I spend on this board, the happier I am with my group. They actually pay attention to DMing and do it themselves, and all of us have a good appreciation for a well built setting...which must be INCREDIBLY rare. [/QUOTE]
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How do wandering merchants survive?
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