Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do we account for healing (and related abilities) for "min-max" or "powergaming"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="keterys" data-source="post: 5012381" data-attributes="member: 43019"><p>I actually suspect that a lot of groups use healing they don't need, or could survive more on potions and second wind. And some groups also overload on healing such that they are near invulnerable, potentially facing fewer combats per day, and often just killing things much more slowly. Slowly enough in some cases that they end up taking all the damage they've got in extra healing, just at a net loss in surges.</p><p></p><p>Last night, the cleric used both healing words, word of vigor, healing strike, and (missed) strengthen the faithful, while the other characters used three potions of vitality and one second wind. A single character fell down, in the final round. Mind you, there were some close calls. Like when the cleric was already bloodied and fell 50 feet into a pit (leaving her at like 9 hp) where a second encounter started.</p><p></p><p>But, frankly, we overhealed and had more potions of vitality (like another 1-2 each - in fact, since we got like 5 for clearing out the two encounters, we netted 2) and four more second winds we could use and a daily that gave a surge. And that was one of the toughest encounters we've done, with 2 full encounters at once plus a fifty foot drop (which everyone in the party jumped into).</p><p></p><p>Which I think implies that we had too much healing in _every other fight we've done yet in the entire game_. And every healing past the minimum to keep people up and going (and sometimes not even that) is basically wasted. Like, my LFR warlord dropped all of his healing powers since our group got so good at killing things that I wasn't even using inspiring words during combat for a great majority of combats (as a test, mind you, to see if I needed to).</p><p></p><p>So, yeah, healing is powerful, but frankly it's boring. And Astral Seal and pacifist healer and the new cleric turn option and the way hospitaler's mark used to work are, while totally neat ideas that fill a good niche, probably bad for the game as just 'too much'. Especially Astral Seal on certain characters.</p></blockquote><p></p>
[QUOTE="keterys, post: 5012381, member: 43019"] I actually suspect that a lot of groups use healing they don't need, or could survive more on potions and second wind. And some groups also overload on healing such that they are near invulnerable, potentially facing fewer combats per day, and often just killing things much more slowly. Slowly enough in some cases that they end up taking all the damage they've got in extra healing, just at a net loss in surges. Last night, the cleric used both healing words, word of vigor, healing strike, and (missed) strengthen the faithful, while the other characters used three potions of vitality and one second wind. A single character fell down, in the final round. Mind you, there were some close calls. Like when the cleric was already bloodied and fell 50 feet into a pit (leaving her at like 9 hp) where a second encounter started. But, frankly, we overhealed and had more potions of vitality (like another 1-2 each - in fact, since we got like 5 for clearing out the two encounters, we netted 2) and four more second winds we could use and a daily that gave a surge. And that was one of the toughest encounters we've done, with 2 full encounters at once plus a fifty foot drop (which everyone in the party jumped into). Which I think implies that we had too much healing in _every other fight we've done yet in the entire game_. And every healing past the minimum to keep people up and going (and sometimes not even that) is basically wasted. Like, my LFR warlord dropped all of his healing powers since our group got so good at killing things that I wasn't even using inspiring words during combat for a great majority of combats (as a test, mind you, to see if I needed to). So, yeah, healing is powerful, but frankly it's boring. And Astral Seal and pacifist healer and the new cleric turn option and the way hospitaler's mark used to work are, while totally neat ideas that fill a good niche, probably bad for the game as just 'too much'. Especially Astral Seal on certain characters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do we account for healing (and related abilities) for "min-max" or "powergaming"?
Top