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<blockquote data-quote="Imaro" data-source="post: 4867000" data-attributes="member: 48965"><p>Well here's a few things I've noticed about 4e through playing it...</p><p></p><p>4e does not actively encourage stunting or even actions outside of the use of powers (for most classes) in combat. I say "most" only because if one is willing and/or able to stunt around their one main attribute all the time then it still doesn't "encourage" it per se but 4e's design becomes less of a hindrance to it.</p><p></p><p> In fact I would go so far as to say it's design is a hindrance for most characters unless the DM is willing to abstract whatever stunt or action the PC is trying to rely on his main ability... otherwise there is no particular reason for a Paladin based on Cha to try a stunt or action with another attribute in combat, when he has actual powers based on Cha, all he nets is a larger chance of failure.</p><p></p><p></p><p>I think, for me, skill challenges are the biggest failure to come out of 4e. Every time I see posts about them on the internet, people refer the poster to Mike Mearls articles on DDI as the "correct" way to run skill challenges... and yet I don't think WotC should be charging for this type of column. Since the release of skill challenges many have been unsatisfied with them, and it boggles my mind that instead of WotC offering a free advice article as an update or even just advice on how to get these mechanics right in use (which, if I remember correctly even some of the designers admitted that the wrong incarnation of them were published in the rulebooks). Personally I don't use them too much because I haven't come up with a way that I like to implement them as thay now stand.</p><p></p><p></p><p>I'll have to think some more but these are two things that always pop in my head concerning 4e.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4867000, member: 48965"] Well here's a few things I've noticed about 4e through playing it... 4e does not actively encourage stunting or even actions outside of the use of powers (for most classes) in combat. I say "most" only because if one is willing and/or able to stunt around their one main attribute all the time then it still doesn't "encourage" it per se but 4e's design becomes less of a hindrance to it. In fact I would go so far as to say it's design is a hindrance for most characters unless the DM is willing to abstract whatever stunt or action the PC is trying to rely on his main ability... otherwise there is no particular reason for a Paladin based on Cha to try a stunt or action with another attribute in combat, when he has actual powers based on Cha, all he nets is a larger chance of failure. I think, for me, skill challenges are the biggest failure to come out of 4e. Every time I see posts about them on the internet, people refer the poster to Mike Mearls articles on DDI as the "correct" way to run skill challenges... and yet I don't think WotC should be charging for this type of column. Since the release of skill challenges many have been unsatisfied with them, and it boggles my mind that instead of WotC offering a free advice article as an update or even just advice on how to get these mechanics right in use (which, if I remember correctly even some of the designers admitted that the wrong incarnation of them were published in the rulebooks). Personally I don't use them too much because I haven't come up with a way that I like to implement them as thay now stand. I'll have to think some more but these are two things that always pop in my head concerning 4e. [/QUOTE]
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