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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4867066" data-attributes="member: 710"><p>Throw harder encounters at the PCs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>That might be an interesting aspect of this - monsters have a certain level, challenges have a certain level. Do the encounters feel challenging enough at that level? Or do we most of the time default to higher level challenges? </p><p></p><p>When I look at my experiences from H2: Thunderspire Labrynth - I have only 3 players running 4 characters most of the time, and they levelled a little faster as result. I didn't originally plan it, but in one encounter (against the Duergar Stronghold) I let them run into the following-up encounter, basically combing both (though they still got to fight the monsters seperately, they didn't get a short rest). That was a very very tough and very very memorable fight. I combined multiple encounters a little more often after that (where it made sense), and those stayed very hard, but also very satisfying. </p><p></p><p>There are a lot of variables in play - a mismatched character level but also a mismatched party size for the adventure - so it is hard to generalize something reliably. But if, it is possible that encounters in the suggest level range are not "hard enough" and that the PCs maybe have too many resources to recover from damage and not enough to deal it out. (That can be a party composition aspect, too - more focus on healing powers, less on attack & damage boosting). Maybe the suggest monster damage values for a given level should simply be higher? The baseline for a monster is too low?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4867066, member: 710"] Throw harder encounters at the PCs. ;) That might be an interesting aspect of this - monsters have a certain level, challenges have a certain level. Do the encounters feel challenging enough at that level? Or do we most of the time default to higher level challenges? When I look at my experiences from H2: Thunderspire Labrynth - I have only 3 players running 4 characters most of the time, and they levelled a little faster as result. I didn't originally plan it, but in one encounter (against the Duergar Stronghold) I let them run into the following-up encounter, basically combing both (though they still got to fight the monsters seperately, they didn't get a short rest). That was a very very tough and very very memorable fight. I combined multiple encounters a little more often after that (where it made sense), and those stayed very hard, but also very satisfying. There are a lot of variables in play - a mismatched character level but also a mismatched party size for the adventure - so it is hard to generalize something reliably. But if, it is possible that encounters in the suggest level range are not "hard enough" and that the PCs maybe have too many resources to recover from damage and not enough to deal it out. (That can be a party composition aspect, too - more focus on healing powers, less on attack & damage boosting). Maybe the suggest monster damage values for a given level should simply be higher? The baseline for a monster is too low? [/QUOTE]
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