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<blockquote data-quote="timbannock" data-source="post: 4867096" data-attributes="member: 17913"><p>I could be mistaken, but the things I *think* I see the most (as in: are in my game, and the games of others I know/play in/read about):</p><p></p><p>- Mile stones/action points are handled differently. Various ways, really, but not per core.</p><p>- The staff implement/weapon debate is stupid...staffs can be whatever is most beneficial to the caster at the time</p><p>- Skill Challenges are often handled in some ways differently (usually just minor -- the DCs are different -- but sometimes major -- like Stalker0's system)</p><p>- Limits to magic item dailies are removed or altered</p><p></p><p>I think the milestones/action points thing has to be the most often house-ruled. The designers wrote it KNOWING that it wouldn't be used as-is, but it made senese to present it the way it is so that there is some "standard" for RPGA or just for reference. But I can't think of anyone who uses them as is.</p></blockquote><p></p>
[QUOTE="timbannock, post: 4867096, member: 17913"] I could be mistaken, but the things I *think* I see the most (as in: are in my game, and the games of others I know/play in/read about): - Mile stones/action points are handled differently. Various ways, really, but not per core. - The staff implement/weapon debate is stupid...staffs can be whatever is most beneficial to the caster at the time - Skill Challenges are often handled in some ways differently (usually just minor -- the DCs are different -- but sometimes major -- like Stalker0's system) - Limits to magic item dailies are removed or altered I think the milestones/action points thing has to be the most often house-ruled. The designers wrote it KNOWING that it wouldn't be used as-is, but it made senese to present it the way it is so that there is some "standard" for RPGA or just for reference. But I can't think of anyone who uses them as is. [/QUOTE]
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