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<blockquote data-quote="ST" data-source="post: 4867416" data-attributes="member: 14053"><p>This is an interesting question in general. If you think about a boardgame, System (the stuff you do at the table, like this player takes a turn, then the next) and mechanics (the stuff you do during turns) is pretty much explicitly laid out.</p><p></p><p>In most roleplaying games, you have mechanics galore, but overall System is sort of hashed out from group to group. Who speaks when? Stuff like that. It's often left totally up to GMs, and it can differ a lot from table to table.</p><p></p><p>That's sort of what hits me when people talk about 4e not being usable for noncombat stuff. No, the mechanics aren't much involved in those scenes, but the system is. And that system is often a status quo that gets reused by a group for any game they play.</p><p></p><p>I don't think 3x or 4e are all that good at handling that overall system, how do we actually play this at the table, question. In combat, sure, within a set thing that needs to be resolved, yeah, but there's a lot more to the game than that.</p><p></p><p>(Oops, my bad -- this thread seems to be about mechanics, not system.)</p></blockquote><p></p>
[QUOTE="ST, post: 4867416, member: 14053"] This is an interesting question in general. If you think about a boardgame, System (the stuff you do at the table, like this player takes a turn, then the next) and mechanics (the stuff you do during turns) is pretty much explicitly laid out. In most roleplaying games, you have mechanics galore, but overall System is sort of hashed out from group to group. Who speaks when? Stuff like that. It's often left totally up to GMs, and it can differ a lot from table to table. That's sort of what hits me when people talk about 4e not being usable for noncombat stuff. No, the mechanics aren't much involved in those scenes, but the system is. And that system is often a status quo that gets reused by a group for any game they play. I don't think 3x or 4e are all that good at handling that overall system, how do we actually play this at the table, question. In combat, sure, within a set thing that needs to be resolved, yeah, but there's a lot more to the game than that. (Oops, my bad -- this thread seems to be about mechanics, not system.) [/QUOTE]
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