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General Tabletop Discussion
*Dungeons & Dragons
How do we feel about 2024 Feats? (Origin vs Others)
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<blockquote data-quote="abirdcall" data-source="post: 9483205" data-attributes="member: 6748898"><p>I like the design concept a lot.</p><p></p><p>Origin feats are mostly well balanced but Healer is a miss. Hermit is a miss in general as medicine still shouldn't be a skill. </p><p></p><p>Since crafter is attached to the crafting background I don't see an issue because the player will want that for their Artisan. I like the 20% discount as a simple way to represent buying materials to craft. I think I will change Fast Crafting to be 1/long rest during a short rest so the character can make something during the adventure. Well that and open it up to something similar to the table. I recognize the design difficulty with doing that as a feat.</p><p></p><p>I think Savage Attacker is fine as an origin feat.</p><p></p><p>Fighting Style feats are good. I wouldn't take Origin or Fighting Style for regular feats but I like them as feats for organizational purposes.</p><p></p><p>I like the balance of the 4+ feats overall. They were buffed, many considerably, which makes the +2 ASI not as good in comparison. This means it is important to start with a 17 and possibly another odd stat for level 8 to get a 2nd feat and another mod increase. It makes for a buff to fighters as they can take 3 feats and still have a 20 at level 8. It makes a tough decision for other classes on whether to go for the +2 which is not as good now for the 20 or take another feat at level 8.</p><p></p><p>My houserules used to be no GWM, SS, or Resilient (Con). </p><p></p><p>Now that War Caster is buffed I feel okay with allowing Resilient (Con). My previous concern was that constitution saving throws was something special Sorcerers got but all other casters could easily get it. But now they can get War Caster and still get their casting stat increase which still puts them ahead. </p><p></p><p>GWM I'm fine with. </p><p></p><p>I'm removing the no disadvantage in melee benefit from SS because it ruins the identity of ranged weapons. They are already ignoring 1/2 and 3/4 cover and now they ignore melee. I'd rather they care about an enemy reaching them and sometimes needing to switch weapons. There are a lot of movement effects now too so I think the party will be able to knock enemies around for the ranged characters.</p><p></p><p>Overall I think the rebalancing of the feats is a big win for the 2024 version.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 9483205, member: 6748898"] I like the design concept a lot. Origin feats are mostly well balanced but Healer is a miss. Hermit is a miss in general as medicine still shouldn't be a skill. Since crafter is attached to the crafting background I don't see an issue because the player will want that for their Artisan. I like the 20% discount as a simple way to represent buying materials to craft. I think I will change Fast Crafting to be 1/long rest during a short rest so the character can make something during the adventure. Well that and open it up to something similar to the table. I recognize the design difficulty with doing that as a feat. I think Savage Attacker is fine as an origin feat. Fighting Style feats are good. I wouldn't take Origin or Fighting Style for regular feats but I like them as feats for organizational purposes. I like the balance of the 4+ feats overall. They were buffed, many considerably, which makes the +2 ASI not as good in comparison. This means it is important to start with a 17 and possibly another odd stat for level 8 to get a 2nd feat and another mod increase. It makes for a buff to fighters as they can take 3 feats and still have a 20 at level 8. It makes a tough decision for other classes on whether to go for the +2 which is not as good now for the 20 or take another feat at level 8. My houserules used to be no GWM, SS, or Resilient (Con). Now that War Caster is buffed I feel okay with allowing Resilient (Con). My previous concern was that constitution saving throws was something special Sorcerers got but all other casters could easily get it. But now they can get War Caster and still get their casting stat increase which still puts them ahead. GWM I'm fine with. I'm removing the no disadvantage in melee benefit from SS because it ruins the identity of ranged weapons. They are already ignoring 1/2 and 3/4 cover and now they ignore melee. I'd rather they care about an enemy reaching them and sometimes needing to switch weapons. There are a lot of movement effects now too so I think the party will be able to knock enemies around for the ranged characters. Overall I think the rebalancing of the feats is a big win for the 2024 version. [/QUOTE]
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How do we feel about 2024 Feats? (Origin vs Others)
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