Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do we fix the Sorcerer?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7369808" data-attributes="member: 996"><p>I understand it's a simple operation any veterinarian can perform, that the risks are minimal, and the recovery time brief.</p><p></p><p>Seriously, though... </p><p></p><p> OH... you missed out, my friend. Not that they were more so much more than that, but, because of the things the sorcerer /lost/ compared to the wizard - specifically, having very limited known spells and no prep - there was so much more you could /do/ with it. Each of the Sorcerer types in 4e & 5e that you might like? You could pull them together with the 3e Sorcerer, mainly just by spell choice. Similarly, most magic-wielding characters in fiction (and in 'magic' we can include comic book mutant powers!) can fairly easily be emulated with a 3.x Sorcerer build. </p><p></p><p>One of the more elegant and build-to-concept-useful class designs in the game's history. </p><p></p><p> A big part of the problem is not that the sorcerer is bad, it's that the neo-Vancian casters - the Druid (which I love, so I make this suggestion knowing that no one'll likely take me up on it, and I can still enjoy a Tier 1 Druid some time), Cleric and Wizard - that are too good. Too flexible, too versatile, because they have their old toys (many spells known, prepped each day) /and/ the sorcerer's old toys (spontaneous casting). To fix that, take spontaneous away from the prepped casters, make them prep into slots. </p><p></p><p>The Sorcerer still won't be as good as the Wizard - it doesn't, for instance, have the slots/day advantage it had in 3.x - but it'll be a lot closer.</p><p></p><p> The Land Druid also gains known spells. While Origins are kinda a blind alley that limit the sorcerer's usefulness in a build-to-concept, they do add flavor, and a set of automatic known spell over and above the current limit would only enhance that flavor, and make the class more capable.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7369808, member: 996"] I understand it's a simple operation any veterinarian can perform, that the risks are minimal, and the recovery time brief. Seriously, though... OH... you missed out, my friend. Not that they were more so much more than that, but, because of the things the sorcerer /lost/ compared to the wizard - specifically, having very limited known spells and no prep - there was so much more you could /do/ with it. Each of the Sorcerer types in 4e & 5e that you might like? You could pull them together with the 3e Sorcerer, mainly just by spell choice. Similarly, most magic-wielding characters in fiction (and in 'magic' we can include comic book mutant powers!) can fairly easily be emulated with a 3.x Sorcerer build. One of the more elegant and build-to-concept-useful class designs in the game's history. A big part of the problem is not that the sorcerer is bad, it's that the neo-Vancian casters - the Druid (which I love, so I make this suggestion knowing that no one'll likely take me up on it, and I can still enjoy a Tier 1 Druid some time), Cleric and Wizard - that are too good. Too flexible, too versatile, because they have their old toys (many spells known, prepped each day) /and/ the sorcerer's old toys (spontaneous casting). To fix that, take spontaneous away from the prepped casters, make them prep into slots. The Sorcerer still won't be as good as the Wizard - it doesn't, for instance, have the slots/day advantage it had in 3.x - but it'll be a lot closer. The Land Druid also gains known spells. While Origins are kinda a blind alley that limit the sorcerer's usefulness in a build-to-concept, they do add flavor, and a set of automatic known spell over and above the current limit would only enhance that flavor, and make the class more capable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do we fix the Sorcerer?
Top