Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do we fix the Sorcerer?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="77IM" data-source="post: 7369875" data-attributes="member: 12377"><p>While I disagree with your premise that sorcerers are broken in some way (I've gamed with several, and there's one in my group now, and they're just fine), I like your proposals.</p><p></p><p>In particular, origin-based bonus spells and an increase in available thematic spells both sound like good ideas to me. So does an increase in spells known. I don't think these things will affect game balance much because the number of spell slots isn't changed; it would just give the sorc a few more options. As long as the wizard has a few more spells prepared and can swap out spells each day, they'll retain the edge on versatility.</p><p></p><p>I don't find the sorcery points thing all that important. Like I said, I don't think sorcerers are underpowered, and giving them more points sounds risky. Metamagic is cool but the sorcerer doesn't need to be spamming it constantly for it to be relevant. That's what happens with ki points at high levels; the monk has so many that they can just stun-lock everyone all the time. In fact if they don't, the ki points go to waste.</p><p></p><p><strong>Origins:</strong> The sorcerer needs more origins. There are only two in the PHB which is sad. (I'm of the opinion that if a class can't support at least 3 good subclass ideas right in the PHB, it's got a weak story.) Power-wise, the origins which exist in the PHB and in Xanathar's are not too shabby, though. Aside from the Wild Magic origin, which is kind of weak unless you take a lot of attack-roll spells, the others are all pretty good. In fact they frequently make up for the weakness in the base class. Contrast the wizard's Arcane Traditions, which generally offer less oomph, with a few noteworthy exceptions like Abjuration and Divination.</p><p><em>Solution:</em> Add a few more origins, and make sure they're all balanced (improve Wild Magic, maybe nerf Abjuration and Divination wizards). The sorcerer class story should be strong enough to support 6-8 subclasses right there in the PHB, similar to the cleric and wizard. At least a solid 4-5.</p></blockquote><p></p>
[QUOTE="77IM, post: 7369875, member: 12377"] While I disagree with your premise that sorcerers are broken in some way (I've gamed with several, and there's one in my group now, and they're just fine), I like your proposals. In particular, origin-based bonus spells and an increase in available thematic spells both sound like good ideas to me. So does an increase in spells known. I don't think these things will affect game balance much because the number of spell slots isn't changed; it would just give the sorc a few more options. As long as the wizard has a few more spells prepared and can swap out spells each day, they'll retain the edge on versatility. I don't find the sorcery points thing all that important. Like I said, I don't think sorcerers are underpowered, and giving them more points sounds risky. Metamagic is cool but the sorcerer doesn't need to be spamming it constantly for it to be relevant. That's what happens with ki points at high levels; the monk has so many that they can just stun-lock everyone all the time. In fact if they don't, the ki points go to waste. [B]Origins:[/B] The sorcerer needs more origins. There are only two in the PHB which is sad. (I'm of the opinion that if a class can't support at least 3 good subclass ideas right in the PHB, it's got a weak story.) Power-wise, the origins which exist in the PHB and in Xanathar's are not too shabby, though. Aside from the Wild Magic origin, which is kind of weak unless you take a lot of attack-roll spells, the others are all pretty good. In fact they frequently make up for the weakness in the base class. Contrast the wizard's Arcane Traditions, which generally offer less oomph, with a few noteworthy exceptions like Abjuration and Divination. [I]Solution:[/I] Add a few more origins, and make sure they're all balanced (improve Wild Magic, maybe nerf Abjuration and Divination wizards). The sorcerer class story should be strong enough to support 6-8 subclasses right there in the PHB, similar to the cleric and wizard. At least a solid 4-5. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do we fix the Sorcerer?
Top