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How do we fix the Sorcerer?
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<blockquote data-quote="Volund" data-source="post: 7370187" data-attributes="member: 6872597"><p>I don't necessarily feel that the sorcerer is terrible (except Wild Magic) and they get played about as often as wizards in groups I'm in, but if players in your group want more satisfaction out of the class, here are some suggestions:</p><p></p><p>Sorcery Points</p><p>A sorcerer without SP to spend on spell slots or metamagic is just a wizard with a crappy spell list, no ritual casting and no Arcane Recovery. Getting more mileage out of their SP would make any sorcerer happy, but I would be reluctant to give short rest recovery of all SP in case it was too much and I later had to take that back. Instead I would offer one of these choices to the sorcerer.</p><p>1) A once per day recovery of SP that matches the wizard's Arcane Recovery: <em>Refill the Font - Once per day after you finish a short rest, you can recover expended Sorcery Points equal to or less than half your sorcerer level (rounded up).</em></p><p>2) On the Creating Spell Slots table, reduce the SP cost for creating spell slots by 1 SP for each slot level.</p><p>3) Reduce the cost of Quickened Spell from 2 SP to 1 SP.</p><p></p><p>Metamagic</p><p>After getting 2 metamagic options at 3rd level, I would let the sorcerer pick up additional metamagic on a schedule the same as the warlock picks up invocations, so that by 18th level the sorcerer could have all 8 metamagics.</p><p></p><p>Spell List</p><p>Introduce something akin to the bard's magical secrets. At 6th level you can replace one of your spells known with a 3rd level or lower spell from the wizard spell list. At 10th level you can replace a spell with a 5th level or lower spell from the wizard spell list.</p></blockquote><p></p>
[QUOTE="Volund, post: 7370187, member: 6872597"] I don't necessarily feel that the sorcerer is terrible (except Wild Magic) and they get played about as often as wizards in groups I'm in, but if players in your group want more satisfaction out of the class, here are some suggestions: Sorcery Points A sorcerer without SP to spend on spell slots or metamagic is just a wizard with a crappy spell list, no ritual casting and no Arcane Recovery. Getting more mileage out of their SP would make any sorcerer happy, but I would be reluctant to give short rest recovery of all SP in case it was too much and I later had to take that back. Instead I would offer one of these choices to the sorcerer. 1) A once per day recovery of SP that matches the wizard's Arcane Recovery: [I]Refill the Font - Once per day after you finish a short rest, you can recover expended Sorcery Points equal to or less than half your sorcerer level (rounded up).[/I] 2) On the Creating Spell Slots table, reduce the SP cost for creating spell slots by 1 SP for each slot level. 3) Reduce the cost of Quickened Spell from 2 SP to 1 SP. Metamagic After getting 2 metamagic options at 3rd level, I would let the sorcerer pick up additional metamagic on a schedule the same as the warlock picks up invocations, so that by 18th level the sorcerer could have all 8 metamagics. Spell List Introduce something akin to the bard's magical secrets. At 6th level you can replace one of your spells known with a 3rd level or lower spell from the wizard spell list. At 10th level you can replace a spell with a 5th level or lower spell from the wizard spell list. [/QUOTE]
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