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How do we fix the Sorcerer?
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<blockquote data-quote="Kinematics" data-source="post: 7370421" data-attributes="member: 6932123"><p>So yes, Sorcerer has problems, and there have been many attempts to fix it. I've written up numerous ways to handle it, and gotten involved in the discussion on spell chains and the like, but reviewing the UA Mystic, I have to admit that that is basically everything the sorcerer should be (aside from psionic).</p><p></p><p>It confines your powers to "disciplines", which provides a generalized focus that you can independently opt into, and a series of related powers of varying complexity. That's basically spell chains without having to be hobbled by the spell lists. They're innate powers, not spells. You gain more disciplines as you level.</p><p></p><p>The different orders provide many of the variations that I considered relevant to different ways of focusing the Sorcerer's theme. Combine that with the mix and match of disciplines, and it's very easy to get the type of character you want.</p><p></p><p>It's a <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />ing d8 hit die class with light armor proficiency, despite purely mental powers. Making Sorcerer a d6 with no armor while limiting its spell selection so much still chaps me, because there's no thematic justification for it, and it creates a huge amount of pressure to require certain sets of spells no matter what, out of your very tiny spell list.</p><p></p><p>The only thing it doesn't have is metamagic. On the one hand, that's one of only two things that define the Sorcerer (and the Mystic basically mimics the other). On the other hand, having a class being defined purely in a mechanical way is always going to make it problematic as a class.</p><p></p><p>I'm going to go build a few Mystic characters to see how they feel, to compare with ideas I've had for Sorcerers.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7370421, member: 6932123"] So yes, Sorcerer has problems, and there have been many attempts to fix it. I've written up numerous ways to handle it, and gotten involved in the discussion on spell chains and the like, but reviewing the UA Mystic, I have to admit that that is basically everything the sorcerer should be (aside from psionic). It confines your powers to "disciplines", which provides a generalized focus that you can independently opt into, and a series of related powers of varying complexity. That's basically spell chains without having to be hobbled by the spell lists. They're innate powers, not spells. You gain more disciplines as you level. The different orders provide many of the variations that I considered relevant to different ways of focusing the Sorcerer's theme. Combine that with the mix and match of disciplines, and it's very easy to get the type of character you want. It's a :):):):)ing d8 hit die class with light armor proficiency, despite purely mental powers. Making Sorcerer a d6 with no armor while limiting its spell selection so much still chaps me, because there's no thematic justification for it, and it creates a huge amount of pressure to require certain sets of spells no matter what, out of your very tiny spell list. The only thing it doesn't have is metamagic. On the one hand, that's one of only two things that define the Sorcerer (and the Mystic basically mimics the other). On the other hand, having a class being defined purely in a mechanical way is always going to make it problematic as a class. I'm going to go build a few Mystic characters to see how they feel, to compare with ideas I've had for Sorcerers. [/QUOTE]
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