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General Tabletop Discussion
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How do we fix the Sorcerer?
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<blockquote data-quote="Neonchameleon" data-source="post: 8537188" data-attributes="member: 87792"><p>Honestly the answer has been seen and is simple. There are two problems with the sorcerer:</p><ul> <li data-xf-list-type="ul">The sorcerer has an obnoxiously low number of spells known</li> <li data-xf-list-type="ul">The theming for what the power source is isn't that strong</li> </ul><p>The answer is simple. The subclasses need to be a lot stronger. They need to give 1-2 free spells per spell level the way the Aberrant Mind/Psion does and they need to give significant other benefits. Dragon and Storm should be full not half-weight gish builds and made much tougher, with a free spell for each spell level. The rest should give two free spells - and the subclass abilities need pumping up.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8537188, member: 87792"] Honestly the answer has been seen and is simple. There are two problems with the sorcerer: [LIST] [*]The sorcerer has an obnoxiously low number of spells known [*]The theming for what the power source is isn't that strong [/LIST] The answer is simple. The subclasses need to be a lot stronger. They need to give 1-2 free spells per spell level the way the Aberrant Mind/Psion does and they need to give significant other benefits. Dragon and Storm should be full not half-weight gish builds and made much tougher, with a free spell for each spell level. The rest should give two free spells - and the subclass abilities need pumping up. [/QUOTE]
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How do we fix the Sorcerer?
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