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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6008863" data-attributes="member: 54843"><p>Another question on that sample combat: how could Glancing Blow have been useful? What were the ACs of the monsters you were using? My understanding is that nothing in the playtest bestiary has an AC over 16 or 17 (and only a couple level 5 elites have that), rendering Glancing Blow almost completely useless. (Are you house-ruling it in some way so that it triggers on any miss, or on a miss of 5 or higher?)</p><p></p><p>BTW, I appreciate the work you're putting into running these combats; I'm just trying to nail down any extrinsic variables to make sure we're comparing apples to apples.</p><p></p><p>Another point to consider: the Slayer's extra damage from Cleave is going to be largely against mooks and possibly normal enemies, while the Duelist's improved mobility could ideally allow him to be gunning for mages and other valuable targets hiding behind enemy lines. Both roles are valuable in combat, but their relative value to the party would depend on your teammates: for example, a party with a wizard or (even better IMO) a draconic sorcerer would have less need for additional minion mop-up, while a party with a rogue or archer would have less need for additional targeted damage.</p><p></p><p>One final thing to consider: these fighting styles are basically optional builds, and Mike Mearls has stated multiple times that you can just as easily build your own as a player (unlike, say, Cleric domains or Sorcerer origins, which would require a lot more input from the DM to properly customize). So it may well be that the best way to build a swashbuckler is to drop Tumble for Cleave, but keep Shift and Jab.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6008863, member: 54843"] Another question on that sample combat: how could Glancing Blow have been useful? What were the ACs of the monsters you were using? My understanding is that nothing in the playtest bestiary has an AC over 16 or 17 (and only a couple level 5 elites have that), rendering Glancing Blow almost completely useless. (Are you house-ruling it in some way so that it triggers on any miss, or on a miss of 5 or higher?) BTW, I appreciate the work you're putting into running these combats; I'm just trying to nail down any extrinsic variables to make sure we're comparing apples to apples. Another point to consider: the Slayer's extra damage from Cleave is going to be largely against mooks and possibly normal enemies, while the Duelist's improved mobility could ideally allow him to be gunning for mages and other valuable targets hiding behind enemy lines. Both roles are valuable in combat, but their relative value to the party would depend on your teammates: for example, a party with a wizard or (even better IMO) a draconic sorcerer would have less need for additional minion mop-up, while a party with a rogue or archer would have less need for additional targeted damage. One final thing to consider: these fighting styles are basically optional builds, and Mike Mearls has stated multiple times that you can just as easily build your own as a player (unlike, say, Cleric domains or Sorcerer origins, which would require a lot more input from the DM to properly customize). So it may well be that the best way to build a swashbuckler is to drop Tumble for Cleave, but keep Shift and Jab. [/QUOTE]
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