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<blockquote data-quote="Crazy Jerome" data-source="post: 6008904" data-attributes="member: 54877"><p>Another option to help address this problem would be an Encumbrance system that worked just a little harder at game play and a little less at simulation. (And it's not as if any of the previous systems have been poor on this issue. So we are talking a slight shift.)</p><p> </p><p>To wit, imagine a simple Encumbrance system that readily lets each character carry what they need to do their combat job, and then leaves excess capacity for other equipment. Then provide other equipment that signficiant strategic capability, with the main cost being weight not gold, and some of it being consumable. The fighter, usually being the strongest, will be able to carry more, and more variety.</p><p> </p><p>It would be necessary to not go so gaga with armor and weapon weights, so that excess carrying capacity will tend to favor the stronger characters. Then the strategic equipment needs to be heavy enough to limit how much characters can carry. If some of this equipment is magical, that's fine too. Just make it light and cheap enough to use, but heavy enough that the 8 Str Wizard can't load up a lot of it. Bags of holding and other such options will also need tweaking.</p><p> </p><p>Some groups will use such a system to gravitate towards the fighter carrying backup food and ammo for other characters, so that their characters can have more of this good stuff, but that's a playstyle choice and can be addressed in advice. So tweaking Encumbrance is not a complete solution. However, if you want to make "strong guy" matter in a strategic sense, then you need an Encumbrance system that supports this, but is simple enough that people won't ignore it in frustration.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 6008904, member: 54877"] Another option to help address this problem would be an Encumbrance system that worked just a little harder at game play and a little less at simulation. (And it's not as if any of the previous systems have been poor on this issue. So we are talking a slight shift.) To wit, imagine a simple Encumbrance system that readily lets each character carry what they need to do their combat job, and then leaves excess capacity for other equipment. Then provide other equipment that signficiant strategic capability, with the main cost being weight not gold, and some of it being consumable. The fighter, usually being the strongest, will be able to carry more, and more variety. It would be necessary to not go so gaga with armor and weapon weights, so that excess carrying capacity will tend to favor the stronger characters. Then the strategic equipment needs to be heavy enough to limit how much characters can carry. If some of this equipment is magical, that's fine too. Just make it light and cheap enough to use, but heavy enough that the 8 Str Wizard can't load up a lot of it. Bags of holding and other such options will also need tweaking. Some groups will use such a system to gravitate towards the fighter carrying backup food and ammo for other characters, so that their characters can have more of this good stuff, but that's a playstyle choice and can be addressed in advice. So tweaking Encumbrance is not a complete solution. However, if you want to make "strong guy" matter in a strategic sense, then you need an Encumbrance system that supports this, but is simple enough that people won't ignore it in frustration. [/QUOTE]
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