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<blockquote data-quote="Manbearcat" data-source="post: 6009459" data-attributes="member: 6696971"><p>Yup. That does indeed mitigate the net vs gross damage issue which was another consideration in the HP inflation.</p><p> </p><p>I'm glad they helped and I wish you luck on your tests. I'm likely going to take a look at the Sorceror and the Warlock when I have a bit of time here in the near future (both strategic/out of combat and tactical/combat). I just have an expectation of the sorceror to likely be iterated multiple times (and possibly look nothing like this one) so I'm less inclined to even mess with it right now. I think the Warlock may not stray too terribly far from what they currently have so testing it might be bear fruit.</p><p> </p><p>If you do end up doing strategic or tactical tests, I would be interested in seeing your results. </p><p> </p><p>Further if someone has specific tests that they would like run (strategic or tactical), just give me an idea what you want run, I'll run some parameters by you and I can post the results when finished. Currently, I'm thinking of running a test with an alternate Rogue Duelist scheme that allows a "set-up strike" for advantage on the Rogue's next attack. This would, in effect, be the same as hiding one round and attacking the next...just a different flavor and a different check; Attack vs AC instead of Hide vs Perception.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6009459, member: 6696971"] Yup. That does indeed mitigate the net vs gross damage issue which was another consideration in the HP inflation. I'm glad they helped and I wish you luck on your tests. I'm likely going to take a look at the Sorceror and the Warlock when I have a bit of time here in the near future (both strategic/out of combat and tactical/combat). I just have an expectation of the sorceror to likely be iterated multiple times (and possibly look nothing like this one) so I'm less inclined to even mess with it right now. I think the Warlock may not stray too terribly far from what they currently have so testing it might be bear fruit. If you do end up doing strategic or tactical tests, I would be interested in seeing your results. Further if someone has specific tests that they would like run (strategic or tactical), just give me an idea what you want run, I'll run some parameters by you and I can post the results when finished. Currently, I'm thinking of running a test with an alternate Rogue Duelist scheme that allows a "set-up strike" for advantage on the Rogue's next attack. This would, in effect, be the same as hiding one round and attacking the next...just a different flavor and a different check; Attack vs AC instead of Hide vs Perception. [/QUOTE]
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