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General Tabletop Discussion
*Pathfinder & Starfinder
How do we know that is a sphere of annihilation?
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<blockquote data-quote="merelycompetent" data-source="post: 2939310" data-attributes="member: 33830"><p>Simple resolution:</p><p></p><p>Use stone shape, passwall, rock to mud, adamantine spoons, an earth elemental, or large burrowing animal to circumvent it.</p><p></p><p>If you want to complicate it, here's a multiple choice solution:</p><p></p><p>A. If any of the PCs has ever run into a SoA (or equivalent), or someone makes the appropriate knowledge rolls, Leave It Alone. The risk factor involved in messing with what might be a portal, gate, or other weird effect versus it being a SoA is too high. IOW: "Hmmm... this might be a gateway to riches and wealth, or we can get obliterated beyond the ability of Resurrection to bring us back. What do you think, guys? Yeah, me too. Let's try a different dungeon."</p><p></p><p>B. If you absolutely must pass beyond this point (to Save The World, for example), and all the tests in A failed, cast Augury: "If we pass through this inky blot of utter nothingness, will it benefit our mission?" If the answer is "Weal", chuck a summoned monster through it and see if it survived. If the answer is "Woe", react as if any of the tests in A identified it as a SoA.</p><p></p><p>C. Ignore both of the above. Use stone shape, passwall, rock to mud, adamantine spoons, an earth elemental, large burrowing animal, or any other method to circumvent it. Even a Wish is cheaper than annihilation.</p><p></p><p>D. Safest choice: None of the above. Hire another party of adventurers to mess with it instead.</p><p></p><p>I usually go with C. It's fun making the DM redraw his Dungeon of Doooooom maps.</p></blockquote><p></p>
[QUOTE="merelycompetent, post: 2939310, member: 33830"] Simple resolution: Use stone shape, passwall, rock to mud, adamantine spoons, an earth elemental, or large burrowing animal to circumvent it. If you want to complicate it, here's a multiple choice solution: A. If any of the PCs has ever run into a SoA (or equivalent), or someone makes the appropriate knowledge rolls, Leave It Alone. The risk factor involved in messing with what might be a portal, gate, or other weird effect versus it being a SoA is too high. IOW: "Hmmm... this might be a gateway to riches and wealth, or we can get obliterated beyond the ability of Resurrection to bring us back. What do you think, guys? Yeah, me too. Let's try a different dungeon." B. If you absolutely must pass beyond this point (to Save The World, for example), and all the tests in A failed, cast Augury: "If we pass through this inky blot of utter nothingness, will it benefit our mission?" If the answer is "Weal", chuck a summoned monster through it and see if it survived. If the answer is "Woe", react as if any of the tests in A identified it as a SoA. C. Ignore both of the above. Use stone shape, passwall, rock to mud, adamantine spoons, an earth elemental, large burrowing animal, or any other method to circumvent it. Even a Wish is cheaper than annihilation. D. Safest choice: None of the above. Hire another party of adventurers to mess with it instead. I usually go with C. It's fun making the DM redraw his Dungeon of Doooooom maps. [/QUOTE]
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How do we know that is a sphere of annihilation?
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