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General Tabletop Discussion
*Pathfinder & Starfinder
How do we make economics that do not limit character concepts?
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<blockquote data-quote="jelmore" data-source="post: 4405371" data-attributes="member: 56412"><p>Back to the topic:</p><p></p><p>Much of what you say is correct, if you play a game that is set within the intended design of 4th Edition: one of heroic adventurers fighting cool cinematic battles or overcoming cunning skill challenges. Stepping too far outside of that is going to require some effort on the part of the DM.</p><p></p><p>If you want to play an evil party, you're going to have to work up new Channel Divinity feats for Orcus or Vecna, and maybe look at re-flavoring the (now "anti-") paladin's powers. If you want to play a game where PCs are merchants or crafters or landed nobles, don't be surprised that there's no fighter utility powers or paragon tier feats that work well with that.</p><p></p><p>If you want to have 1st-level PCs with the monetary resources of 21st-level PCs, then don't use the frameworks that grant XP to provide those riches. (Or do, but just handwave the XP away.) If you want to create "markets" and track what items or staples your PCs can farm/mine/purchase/resell, go right ahead; it's not <em>my</em> idea of stimulating roleplaying, but to each their own.</p></blockquote><p></p>
[QUOTE="jelmore, post: 4405371, member: 56412"] Back to the topic: Much of what you say is correct, if you play a game that is set within the intended design of 4th Edition: one of heroic adventurers fighting cool cinematic battles or overcoming cunning skill challenges. Stepping too far outside of that is going to require some effort on the part of the DM. If you want to play an evil party, you're going to have to work up new Channel Divinity feats for Orcus or Vecna, and maybe look at re-flavoring the (now "anti-") paladin's powers. If you want to play a game where PCs are merchants or crafters or landed nobles, don't be surprised that there's no fighter utility powers or paragon tier feats that work well with that. If you want to have 1st-level PCs with the monetary resources of 21st-level PCs, then don't use the frameworks that grant XP to provide those riches. (Or do, but just handwave the XP away.) If you want to create "markets" and track what items or staples your PCs can farm/mine/purchase/resell, go right ahead; it's not [I]my[/I] idea of stimulating roleplaying, but to each their own. [/QUOTE]
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How do we make economics that do not limit character concepts?
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