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General Tabletop Discussion
*Pathfinder & Starfinder
How do we make economics that do not limit character concepts?
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<blockquote data-quote="chronoplasm" data-source="post: 4405398" data-attributes="member: 73795"><p>You know what had really epic battles? Dune. What was Dune about? A bunch of people fighting over this stuff called Spice.</p><p>The thing about Spice though is that it came from these big worm monsters. The sandworms made the job of collecting Spice quite hazardous but you couldn't just kill them off because without the sandworms there was no spice.</p><p> </p><p>What if the economy of D&D revolves around combat? That is, players fight monsters in order to collect a precious resource. The dungeons are enclosures in which monsters are kept, bred, and butchered. </p><p>What if armies fight and die everyday for control of these precious dungeons. A group of adventurers may very well have to fight off an invading hoard trying to take their dungeon, or maybe the adventurers must invade and conquer somebody else's dungeon?</p></blockquote><p></p>
[QUOTE="chronoplasm, post: 4405398, member: 73795"] You know what had really epic battles? Dune. What was Dune about? A bunch of people fighting over this stuff called Spice. The thing about Spice though is that it came from these big worm monsters. The sandworms made the job of collecting Spice quite hazardous but you couldn't just kill them off because without the sandworms there was no spice. What if the economy of D&D revolves around combat? That is, players fight monsters in order to collect a precious resource. The dungeons are enclosures in which monsters are kept, bred, and butchered. What if armies fight and die everyday for control of these precious dungeons. A group of adventurers may very well have to fight off an invading hoard trying to take their dungeon, or maybe the adventurers must invade and conquer somebody else's dungeon? [/QUOTE]
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How do we make economics that do not limit character concepts?
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