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General Tabletop Discussion
*Pathfinder & Starfinder
How do we make economics that do not limit character concepts?
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<blockquote data-quote="Cwheeler" data-source="post: 4405999" data-attributes="member: 72242"><p>You raise some interesting points in your inital post (although I find your seemingly scathing referances to an 'idealistic communist setting'... bemusing. amongst other things, a communist setting would have the PC's ensuring that they distributed their wealth evenly amongst the townsfolk that they helped.)</p><p></p><p></p><p>[Thinking about it, I actually find the idea of a communist-themed setting quite... intruiguing. I'm thinking stalanist iconography in a fantasy world, massive statues of Working heroes and a strong sense of community and combined purpose, the heroes working in conjunction with the townsfolk to help them overcome obstacles and survive in the world arround them. I might even draw some imagry inspiration form the comic <em>Superman: Red Son</em>...]</p><p></p><p></p><p>Sidenote over!</p><p></p><p>Something that I'd like to see in D&D is a system that makes money <em>less</em> important, leaving that to the more RPing side of things. I would love to be able to run a character that never has any money, dringking and gambling away most of his 'winnnings'. The idea of an epic level character in rags sort of appeals to me in some way... It'd also be great to be able to have, in the same game, a character that plays as a mearchant prince, setting up trade deals and mingling with the social elite. This would create a varied and interesting game, and lead to and encourage some genuinley interesting social RPing (without forcing players to go intrigue-heavy...)</p><p></p><p></p><p>Another interesting possibility is a party, ala <em>Cowboy Bebop,</em> who never seem to have any money.</p><p></p><p></p><p></p><p>Unfortunatley, the current system of D&D doesn't encourage this type of play, because currency is reasonably engrained into the mechanics and balancing of the game, rather than just RPing.</p><p></p><p>[afterthought]:</p><p>Perhaps it would be possible to make an abstract wealth system that is seperate, or at least mostly seperate to the D&D treasure system. This system could allow people to invest in shops, open establisments, gamble, trade stocks, represent companies, open/funrish a temple, provide funds to orphans, etc... each diferent 'vocation'/method of using your wealth could give you different minor benefits, such as contacts, a skill bonus, a 'social utility power' (possibly several over the course of your career) or even a strange bit of knowedge/information.</p><p></p><p>For example: a merchant may be able to easily arrange for passage on a ship, an arristocrat might have the ability to pull rank, a con-man might be able to blackmail/extort someone, and a gambler could pull in some 'favours' from his friends/associates.</p><p></p><p>It should also be possible for people to dabble in diferent methods of spending your wealth... like multiclassing your profession.</p><p></p><p>Just some thoughts, but it could actuall work...</p></blockquote><p></p>
[QUOTE="Cwheeler, post: 4405999, member: 72242"] You raise some interesting points in your inital post (although I find your seemingly scathing referances to an 'idealistic communist setting'... bemusing. amongst other things, a communist setting would have the PC's ensuring that they distributed their wealth evenly amongst the townsfolk that they helped.) [Thinking about it, I actually find the idea of a communist-themed setting quite... intruiguing. I'm thinking stalanist iconography in a fantasy world, massive statues of Working heroes and a strong sense of community and combined purpose, the heroes working in conjunction with the townsfolk to help them overcome obstacles and survive in the world arround them. I might even draw some imagry inspiration form the comic [I]Superman: Red Son[/I]...] Sidenote over! Something that I'd like to see in D&D is a system that makes money [I]less[/I] important, leaving that to the more RPing side of things. I would love to be able to run a character that never has any money, dringking and gambling away most of his 'winnnings'. The idea of an epic level character in rags sort of appeals to me in some way... It'd also be great to be able to have, in the same game, a character that plays as a mearchant prince, setting up trade deals and mingling with the social elite. This would create a varied and interesting game, and lead to and encourage some genuinley interesting social RPing (without forcing players to go intrigue-heavy...) Another interesting possibility is a party, ala [I]Cowboy Bebop,[/I] who never seem to have any money. Unfortunatley, the current system of D&D doesn't encourage this type of play, because currency is reasonably engrained into the mechanics and balancing of the game, rather than just RPing. [afterthought]: Perhaps it would be possible to make an abstract wealth system that is seperate, or at least mostly seperate to the D&D treasure system. This system could allow people to invest in shops, open establisments, gamble, trade stocks, represent companies, open/funrish a temple, provide funds to orphans, etc... each diferent 'vocation'/method of using your wealth could give you different minor benefits, such as contacts, a skill bonus, a 'social utility power' (possibly several over the course of your career) or even a strange bit of knowedge/information. For example: a merchant may be able to easily arrange for passage on a ship, an arristocrat might have the ability to pull rank, a con-man might be able to blackmail/extort someone, and a gambler could pull in some 'favours' from his friends/associates. It should also be possible for people to dabble in diferent methods of spending your wealth... like multiclassing your profession. Just some thoughts, but it could actuall work... [/QUOTE]
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How do we make economics that do not limit character concepts?
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