Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do we make economics that do not limit character concepts?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="darkrose50" data-source="post: 4407828" data-attributes="member: 70793"><p><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong><span style="font-size: 15px"><span style="color: white">Magical item demand </span></span></strong></span></span></strong></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Version 08.01.2008 1:01 AM CST</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">I am working on how my campaign world works. Just now I am coming up with reasons for a demand on magical items. Let me know if you have any ideas on advancing the below concepts.</span></span></span></p><p> </p><p><em><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>Note: </em>We will be using the parcel system. I will allow characters to earn gold outside of the parcel system. </span></span></span></em></p><p> </p><p><em><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>Note: </em>We will be ignoring the 0%, 20%, 100% selling rules. You may create a character that can interact with the economy. You may make a character that is a crafter, merchant, treasure hunter, or is otherwise effective in interacting with the economy. </span></span></span></em></p><p> </p><p><em><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>Note: </em>One may upgrade a magical item by paying the difference in values between the levels.</span></span></span></em></p><p> </p><p><em><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>Note: </em>Starting at fifth level one item may be a legendary legacy proximity item (an item that has been granted magical abilities due to the legendary deeds the character has preformed). The Great Ax of Furgus the mighty is magical not because some mage performed a ritual dance over it, but because Furgus the mighty, a legendary hero of the realm, is intrinsically tied to the ax though deed, song, and tale.</span></span></span></em></p><p> </p><p><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong><span style="font-size: 15px"><span style="color: white">First cornerstone: Monsters want to eat your face, and magical items keep them from doing so </span></span></strong></span></span></strong></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Characters have levels, magical items have levels, and monsters have levels. Monster races advance in power without taking into account magical items, while player character races do not. If a player character race society has monsters threatening it, and has any scrap of stability, then it would need magical items to balance things out. Adventurers are indeed a part of that balance, but not the whole of it. The military (knights and nobles), organized crime, wizardly guilds, wealthy merchants and other organizations are all over the magical item market. This is how they keep there power, and there faces in tact.</span></span></span></p><p> </p><p><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong><span style="font-size: 15px"><span style="color: white">Second cornerstone: Magical items require properly powered souls to function </span></span></strong></span></span></strong></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Magical items channel magical energies though a soul. A soul can only handle channeling a certain quantity or quality of magical energy. The level of the character is a manifestation of the power of characters soul. </span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">In order to allow characters the luxury of spending gold on non-magical items, I have removed the wealth cap, and to keep game balance I am going to set a limit on the number of magical items a character can equip at any one time. </span></span></span></p><p> </p><p> </p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Magical items use the power of the wielders soul in order to fully function. </span></span></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Each level a character gains a core magical item equipment slot with maximum capacity equal to the level gained.</span></span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">A character may select up to four magical item equipment slots (core of wondrous) to add a +4 level modifier, +3 level modifier, +2 level modifier, +1 level modifier. A character can change, or alter those slots modified between adventures. </span></span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">A character may only have up to 8 core magical item equipment slots (the slots with the highest capacity).</span></span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Core magical item equipment slots may be used to attune any form of magical item (including wondrous magical items)</span></span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Beginning at 10th level a character gains a wondrous item slot. An additional wondrous item slot is gained at levels 10, 14, 18, 22, 26, and 30.</span></span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">A character may only have up to 3 wondrous magical item equipment slots (the slots with the highest capacity).</span></span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Wondrous magical item equipment slots may be only used to attune wondrous magical items.</span></span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Only one magical item may be equipped per slot.</span></span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">It takes one week for a soul to attune to a magical item. Alternatively a character can spend an action point to attune immediately. </span></span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Un-attuning an item is a free action.</span></span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">One shot magical items do not require a magical item equipment slot. </span></span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Self aware magical items do not require a magical item equipment slot. </span></span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Some magical items do not require a magical item equipment slot (per the stories needs). </span></span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">There will be 0-level magical items such as magical bedrolls of comfort and such that do not require a magical item equipment slot. Zero level items will be limited in some undecided manor. </span></span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Magical items not attuned may be worn, but their magical abilities will not function, and the item will act as a mundane item of the base type.</span></span></span></li> </ul><p></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong>[Sblock=Character Level, And Core [/B]<strong>Magical Item Equipment Slot Maximum Capacities</strong><strong>]</strong></strong></span></span></span><strong></strong></p><p><strong><em><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>Note: the newest slot is listed at the right.</em></span></span></span></em></strong></p><p> <strong></strong></p><p><strong><span style="color: white">[code][/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white][/COLOR] </span></strong></p><p><strong><span style="color: white">[FONT=Times New Roman][COLOR=white]Character [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]Magical item (one permanent, and one temporary)[/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]1st [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]1st[/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]2nd [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]1st, 2nd[/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]3rd [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]1st, 2nd, 3rd[/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]4th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]1st, 2nd, 3rd, 4th[/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]5th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]1st, 2nd, 3rd, 4th, 5th[/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]6th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]1st, 2nd, 3rd, 4th, 5th, 6th[/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]7th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]1st, 2nd, 3rd, 4th, 5th, 6th, 7th[/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]8th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]1st, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]9th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]2nd, 3rd, 4th, 5th, 6th, 7th, 8th, 9th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]10th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]3rd, 4th, 5th, 6th, 7th, 8th, 9th, 10th[/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]11th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]4th, 5th, 6th, 7th, 8th, 9th, 10th, 11th[/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]12th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]5th, 6th, 7th, 8th, 9th, 10th, 11th, 12th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]13th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]6th, 7th, 8th, 9th, 10th, 11th, 12th, 13th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]14th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]7th, 8th, 9th, 10th, 11th, 12th, 13th, 14th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]15th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]8th, 9th, 10th, 11th, 12th, 13th, 14th, 15th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]16th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]9th, 10th, 11th, 12th, 13th, 14th, 15th, 16th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]17th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]10th, 11th, 12th, 13th, 14th, 15th, 16th, 17th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]18th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]11th, 12th, 13th, 14th, 15th, 16th, 17th, 18th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]19th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]12th, 13th, 14th, 15th, 16th, 17th, 18th, 19th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]20th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]13th, 14th, 15th, 16th, 17th, 18th, 19th, 20th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]21st [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]14th, 15th, 16th, 17th, 18th, 19th, 20th, 21st [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]22nd [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]15th, 16th, 17th, 18th, 19th, 20th, 21st, 22nd [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]23rd [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]16th, 17th, 18th, 19th, 20th, 21st, 22nd, 23rd [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]24th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]17th, 18th, 19th, 20th, 21st, 22nd, 23rd, 24th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]25th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]18th, 19th, 20th, 21st, 22nd, 23rd, 24th, 25th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]26th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]19th, 20th, 21st, 22nd, 23rd, 24th, 25th, 26th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]27th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]20th, 21st, 22nd, 23rd, 24th, 25th, 26th, 27th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]28th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]21st, 22nd, 23rd, 24th, 25th, 26th, 27th, 28th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]29th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]22nd, 23rd, 24th, 25th, 26th, 27th, 28th, 29th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]30th [/COLOR]</span></strong></p><p><strong><span style="color: white">[COLOR=white]23rd, 24th, 25th, 26th, 27th, 28th, 29th, 30th [/COLOR]</span></strong></p><p><strong><span style="color: white">[/FONT][COLOR=white][/code]</span></strong></p><p><strong><span style="color: white">[/sblock]</span></strong></p><p> <strong></strong></p><p><strong><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong>[sblock=Character Level, And Wondrous[/b]<strong> Item Equipment Slot Maximum Capacities</strong><strong>]</strong>[/sblock]</strong></span></span><strong>[sblock=Character Level, And Wondrous[/B]</strong></span><strong></strong></strong></p><p><strong><strong><em><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>Note: the newest slot is listed at the right.</em></span></span></span></em></strong></strong></p><p> <strong><strong></strong></strong></p><p><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>[Sblock=Character Level, And Wondrous[/B]<strong> Item Equipment Slot Maximum Capacities</strong><strong>]</strong></strong></span></span></span><strong></strong></strong></strong></p><p><strong><strong><strong><em><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>Note: the newest slot is listed at the right.</em></span></span></span></em></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">[code][/COLOR][/FONT][/SIZE]</span></span></span></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">[FONT=Times New Roman][COLOR=white]Character [/COLOR][/FONT]</span></span></span></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">[FONT=Times New Roman][COLOR=white]Magical item (one permanent, and one temporary)[/COLOR][/FONT]</span></span></span></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">[FONT=Times New Roman][COLOR=white]10th [/COLOR][/FONT]</span></span></span></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">[FONT=Times New Roman][COLOR=white]10th[/COLOR][/FONT]</span></span></span></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">[FONT=Times New Roman][COLOR=white]14th [/COLOR][/FONT]</span></span></span></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">[FONT=Times New Roman][COLOR=white]10th,14th[/COLOR][/FONT]</span></span></span></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">[FONT=Times New Roman][COLOR=white]18th [/COLOR][/FONT]</span></span></span></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">[FONT=Times New Roman][COLOR=white]10th,14th, 18th[/COLOR][/FONT]</span></span></span></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">[FONT=Times New Roman][COLOR=white]22nd [/COLOR][/FONT]</span></span></span></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">[FONT=Times New Roman][COLOR=white]14th, 18th, 22nd[/COLOR][/FONT]</span></span></span></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">[FONT=Times New Roman][COLOR=white]26th [/COLOR][/FONT]</span></span></span></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">[FONT=Times New Roman][COLOR=white]18th, 22nd, 26th[/COLOR][/FONT]</span></span></span></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">[FONT=Times New Roman][COLOR=white]30th [/COLOR][/FONT]</span></span></span></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">[FONT=Times New Roman][COLOR=white]22nd, 26th, 30th[/COLOR][/FONT]</span></span></span></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"></span></span></span></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">[SIZE=3][FONT=Times New Roman][COLOR=white][/code]</span></span></span></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>[/sblock]</strong></span></span></span></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong><span style="font-size: 15px"><span style="color: white">Third cornerstone: Magic items do not last forever </span></span></strong></span></span></strong></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Magical items need to get replaced as entropy does its thing.</span></span></span></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Third cornerstone part 1: Arcane Nature Spirits </strong></span></span></span></strong></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Arcane nature spirits seek to return magical energies trapped in magical items back into the world’s ecosystem. These arcane nature spirits, usually, understand that if an item is attuned, that it is being used, is part of the system, and leave it alone. An arcane nature spirit needs to attack, and kill the person an item is attuned to in order to unmake an attuned magical item. Doing so is normally considered blasphemy by other arcane nature spirits, but it is known to occur. </span></span></span></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">If an item remains un-attuned then it risks being unmade by arcane nature spirits. The longer an item is un-attuned the greater the risk of the item being unmade. Arcane nature spirits are, usually, duty bound and driven by compulsion to unmake any magical item not attuned for one hundred-and-one-years. Some spirits unmake items that have been un-attuned for a shorter period of time, and doing so is an expectable practice (especially if the local arcane nature spirits are angered). </span></span></span></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Magical items created though the legendary legacy proximity are considered part of the system as long as songs and tales keep there magic alive (and are thus spared by the arcane nature spirits). Once forgotten they are fair game for arcane nature spirits. Disenchanting such items can bring glee or anger from the local arcane nature spirits, depending on the treatment of the lore that kept the legendary legacy proximity item in circulation. Attempts to prolong the deeds of a long forgotten, no longer relevant hero with the express intent of circumventing the spirit of the accord in order to keep the magical energies trapped in item form is seen as bad form by arcane nature spirits. Disenchanting such an item greatly appeases arcane nature spirits. On the other hand to disenchant an item of a hero whose tale is told, and deeds are sung with pure intent, and admiration angers arcane nature spirits. </span></span></span></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">An unmade item leaves behind residuum as detritus as if a disenchant ritual was performed. In actuality the disenchant ritual speeds up this process by summoning arcane nature spirits, and making an item appear to not have been attuned for a hundred-and-one-years. </span></span></span></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Wards holding arcane nature spirits at bay are possible, but have the danger of angering arcane nature spirits. Spirits can be quite vindictive when angered. </span></span></span></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">One can also attempt, and often succeed in fooling the arcane nature spirits by hiring a high level soul to attune a family heirloom, for example, when no family members are capable of attuning it themselves. Attempting to fool the arcane nature spirits in such a manor sometimes succeeds, and sometimes it does not. Spirits can be quite vindictive when angered, and attempting to fool one can anger a given spirit, or tickle its fancy, depending on the spirit. </span></span></span></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">One can also come to an arrangement with the local arcane nature spirits by ritually disenchanting magical items to appease them. Old un-attuned items are favorites, the older the better. Remember that as a rule most arcane nature spirits don’t care about residuum. It is a standard practice of the Mage’s Guild to offer all items being disenchanted for residuum to the local arcane nature spirits in hopes of placating them. Doing so usually distracts them from disenchanting un-attuned items quite nicely.</span></span></span></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Residum does not contain the magical energies arcane nature spirits can undue, nor does it trap arcane energy. Residum can be used to channel, and trap arcane energy. Arcane nature spirits tend not to care about residum. </span></span></span></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Third cornerstone part 2: Things Break </strong></span></span></span></strong></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Items become warn, used, dilapidated, and break with use. Magical items are no exception. Magical items break from time to time. A broken magical item remains attuned, and may be repaired. Often they are disenchanted. An un-attuned broken magical item attracts arcane nature spirits to unmake a broken item sooner rather than later.</span></span></span></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">I see no reason to make rules for magical items breaking, but let it be known that they do break. Magical items are tougher then there non-magical counterparts, and the more powerful they are the tougher they are. </span></span></span></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Third cornerstone part 3: War is chaos, and stuff gets lost </strong></span></span></span></strong></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Knights die, troops are routed, and scavengers loot the bodies. Monsters eat knights as the peasantry flees. Knights loose weapons on the battlefield. Weapons stick in foes, or there mounts, and then they ride off. Weapons are disarmed, and land in deep mud. Battle is not an orderly situation, and chaos abounds.</span></span></span></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong><span style="font-size: 15px"><span style="color: white">Fourth Cornerstone: People demand magical items </span></span></strong></span></span></strong></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">The base setting is a medieval feudalistic society named Folokrie. Folokrie is both an island, and a country that houses the bulk of humanity. Folokrie is a feudalistic society that bound together by an interconnected web of oaths of loyalty, and pledges of military support. Loyalty is bought with food, shelter, and protection form harm. There are dangerous and inhumanly evil things that go bump in the night that one needs protection from. Magical items offer tangible protection from danger. Adventurers, guilds, churches, gentry, nobles, and great land owners drive the demand for magical items. </span></span></span></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">In this setting one out of every 450 individuals is a landed knight (with an equal number of landed ladies). There are an equal number of landless knights, and ladies in waiting. The county is in a dangerous period in its history. There was an undead plague three generations ago, much of the undead menace continues to this day, and most of the lands in the center of the human kingdom island remain in the hands of the undead. </span></span></span></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Fourth Cornerstone part 1: Pawn shops </strong></span></span></span></strong></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">You can sell a magical item, even a broken one, with little or no effort for 20% of it crafting cost to many merchants in the realm.</span></span></span></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Fourth Cornerstone part 2: Auction houses </strong></span></span></span></strong></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">There are two great metropolises on opposing coats of the human island nation of Folokrie, and each one houses several competing auction houses that deal in magical items. Auctions are held weekly to monthly (levels 1-10), monthly to seasonally (levels 11-20), and seasonally to yearly (levels 21-30) depending on the supply of magical items, and there given level. </span></span></span></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Fourth Cornerstone part 3: Magical item agents </strong></span></span></span></strong></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">There are people who are well respected experts in locating buyers and sellers of magical items. They charge a fee for there expertise and reputation. Each of the major auction houses are frequented by these agents, and many of these agents are in the employ of the auction houses. </span></span></span></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Fourth Cornerstone part 4: Standing orders </strong></span></span></span></strong></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Great landowners require supplies to keep there lands operating. Dragons fly in, burn and loot villages, Orc hoards raid in longboats by sea, undead spill from the center of the island, and monsters roam and breed in the center of the lands unchecked by civilized countermeasures. Brave knights and brave men and women die defending humanity, and magical items are lost in the process. Wealth is spent on walls, towers, guards, training, and magical items to equip the knights, and other defenders of humanity.</span></span></span></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">This is especially true of the seven march lord’s of the seven duchies of Folokrie who are tasked with defending civilization form the undead infested core of the land, and when possible reclaim territory, county, by county. Doing so requires vast amounts of supplies, and this includes magical items. A march lord’s quartermaster’s office is a good place to swap magical items, and sell magical items for hard currency. A march lord’s office is also a good place to obtain dangerous mercenary work (spoils of war are a big part of the appeal of such work). </span></span></span></strong></strong></strong></p><p> <strong><strong><strong></strong></strong></strong></p></blockquote><p></p>
[QUOTE="darkrose50, post: 4407828, member: 70793"] [B][SIZE=3][FONT=Times New Roman][B][SIZE=4][COLOR=white]Magical item demand [/COLOR][/SIZE][/B][/FONT][/SIZE][/B] [FONT=Times New Roman][SIZE=3][COLOR=white]Version 08.01.2008 1:01 AM CST[/COLOR][/SIZE][/FONT] [COLOR=white] [/COLOR] [FONT=Times New Roman][SIZE=3][COLOR=white]I am working on how my campaign world works. Just now I am coming up with reasons for a demand on magical items. Let me know if you have any ideas on advancing the below concepts.[/COLOR][/SIZE][/FONT] [COLOR=white] [/COLOR] [I][SIZE=3][FONT=Times New Roman][COLOR=white][I]Note: [/I]We will be using the parcel system. I will allow characters to earn gold outside of the parcel system. [/COLOR][/FONT][/SIZE][/I] [COLOR=white] [/COLOR] [I][SIZE=3][FONT=Times New Roman][COLOR=white][I]Note: [/I]We will be ignoring the 0%, 20%, 100% selling rules. You may create a character that can interact with the economy. You may make a character that is a crafter, merchant, treasure hunter, or is otherwise effective in interacting with the economy. [/COLOR][/FONT][/SIZE][/I] [COLOR=white] [/COLOR] [I][SIZE=3][FONT=Times New Roman][COLOR=white][I]Note: [/I]One may upgrade a magical item by paying the difference in values between the levels.[/COLOR][/FONT][/SIZE][/I] [COLOR=white] [/COLOR] [I][SIZE=3][FONT=Times New Roman][COLOR=white][I]Note: [/I]Starting at fifth level one item may be a legendary legacy proximity item (an item that has been granted magical abilities due to the legendary deeds the character has preformed). The Great Ax of Furgus the mighty is magical not because some mage performed a ritual dance over it, but because Furgus the mighty, a legendary hero of the realm, is intrinsically tied to the ax though deed, song, and tale.[/COLOR][/FONT][/SIZE][/I] [COLOR=white] [/COLOR] [B][SIZE=3][FONT=Times New Roman][B][SIZE=4][COLOR=white]First cornerstone: Monsters want to eat your face, and magical items keep them from doing so [/COLOR][/SIZE][/B][/FONT][/SIZE][/B] [COLOR=white] [/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white]Characters have levels, magical items have levels, and monsters have levels. Monster races advance in power without taking into account magical items, while player character races do not. If a player character race society has monsters threatening it, and has any scrap of stability, then it would need magical items to balance things out. Adventurers are indeed a part of that balance, but not the whole of it. The military (knights and nobles), organized crime, wizardly guilds, wealthy merchants and other organizations are all over the magical item market. This is how they keep there power, and there faces in tact.[/COLOR][/FONT][/SIZE] [COLOR=white] [/COLOR] [B][SIZE=3][FONT=Times New Roman][B][SIZE=4][COLOR=white]Second cornerstone: Magical items require properly powered souls to function [/COLOR][/SIZE][/B][/FONT][/SIZE][/B] [COLOR=white] [/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white]Magical items channel magical energies though a soul. A soul can only handle channeling a certain quantity or quality of magical energy. The level of the character is a manifestation of the power of characters soul. [/COLOR][/FONT][/SIZE] [COLOR=white] [/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white]In order to allow characters the luxury of spending gold on non-magical items, I have removed the wealth cap, and to keep game balance I am going to set a limit on the number of magical items a character can equip at any one time. [/COLOR][/FONT][/SIZE] [COLOR=white] [/COLOR] [COLOR=white] [/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white]Magical items use the power of the wielders soul in order to fully function. [/COLOR][/FONT][/SIZE] [LIST] [*][SIZE=3][FONT=Times New Roman][COLOR=white]Each level a character gains a core magical item equipment slot with maximum capacity equal to the level gained.[/COLOR][/FONT][/SIZE] [*][SIZE=3][FONT=Times New Roman][COLOR=white]A character may select up to four magical item equipment slots (core of wondrous) to add a +4 level modifier, +3 level modifier, +2 level modifier, +1 level modifier. A character can change, or alter those slots modified between adventures. [/COLOR][/FONT][/SIZE] [*][SIZE=3][FONT=Times New Roman][COLOR=white]A character may only have up to 8 core magical item equipment slots (the slots with the highest capacity).[/COLOR][/FONT][/SIZE] [*][SIZE=3][FONT=Times New Roman][COLOR=white]Core magical item equipment slots may be used to attune any form of magical item (including wondrous magical items)[/COLOR][/FONT][/SIZE] [*][FONT=Times New Roman][SIZE=3][COLOR=white]Beginning at 10th level a character gains a wondrous item slot. An additional wondrous item slot is gained at levels 10, 14, 18, 22, 26, and 30.[/COLOR][/SIZE][/FONT] [*][SIZE=3][FONT=Times New Roman][COLOR=white]A character may only have up to 3 wondrous magical item equipment slots (the slots with the highest capacity).[/COLOR][/FONT][/SIZE] [*][FONT=Times New Roman][SIZE=3][COLOR=white]Wondrous magical item equipment slots may be only used to attune wondrous magical items.[/COLOR][/SIZE][/FONT] [*][FONT=Times New Roman][SIZE=3][COLOR=white]Only one magical item may be equipped per slot.[/COLOR][/SIZE][/FONT] [*][SIZE=3][FONT=Times New Roman][COLOR=white]It takes one week for a soul to attune to a magical item. Alternatively a character can spend an action point to attune immediately. [/COLOR][/FONT][/SIZE] [*][FONT=Times New Roman][SIZE=3][COLOR=white]Un-attuning an item is a free action.[/COLOR][/SIZE][/FONT] [*][SIZE=3][FONT=Times New Roman][COLOR=white]One shot magical items do not require a magical item equipment slot. [/COLOR][/FONT][/SIZE] [*][SIZE=3][FONT=Times New Roman][COLOR=white]Self aware magical items do not require a magical item equipment slot. [/COLOR][/FONT][/SIZE] [*][SIZE=3][FONT=Times New Roman][COLOR=white]Some magical items do not require a magical item equipment slot (per the stories needs). [/COLOR][/FONT][/SIZE] [*][SIZE=3][FONT=Times New Roman][COLOR=white]There will be 0-level magical items such as magical bedrolls of comfort and such that do not require a magical item equipment slot. Zero level items will be limited in some undecided manor. [/COLOR][/FONT][/SIZE] [*][FONT=Times New Roman][SIZE=3][COLOR=white]Magical items not attuned may be worn, but their magical abilities will not function, and the item will act as a mundane item of the base type.[/COLOR][/SIZE][/FONT] [/LIST][COLOR=white][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman][B][Sblock=Character Level, And Core [/B][B]Magical Item Equipment Slot Maximum Capacities[/B][B]][/B][/B][/FONT][B][/b][/SIZE][B][B][/B][/b][/COLOR][B] [I][SIZE=3][FONT=Times New Roman][COLOR=white][I]Note: the newest slot is listed at the right.[/I][/COLOR][/FONT][/SIZE][/I] [COLOR=white] [/COLOR] [COLOR=white][code][/COLOR] [COLOR=white][/COLOR] [FONT=Times New Roman][COLOR=white]Character [/COLOR] [COLOR=white]Magical item (one permanent, and one temporary)[/COLOR] [COLOR=white]1st [/COLOR] [COLOR=white]1st[/COLOR] [COLOR=white]2nd [/COLOR] [COLOR=white]1st, 2nd[/COLOR] [COLOR=white]3rd [/COLOR] [COLOR=white]1st, 2nd, 3rd[/COLOR] [COLOR=white]4th [/COLOR] [COLOR=white]1st, 2nd, 3rd, 4th[/COLOR] [COLOR=white]5th [/COLOR] [COLOR=white]1st, 2nd, 3rd, 4th, 5th[/COLOR] [COLOR=white]6th [/COLOR] [COLOR=white]1st, 2nd, 3rd, 4th, 5th, 6th[/COLOR] [COLOR=white]7th [/COLOR] [COLOR=white]1st, 2nd, 3rd, 4th, 5th, 6th, 7th[/COLOR] [COLOR=white]8th [/COLOR] [COLOR=white]1st, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th [/COLOR] [COLOR=white]9th [/COLOR] [COLOR=white]2nd, 3rd, 4th, 5th, 6th, 7th, 8th, 9th [/COLOR] [COLOR=white]10th [/COLOR] [COLOR=white]3rd, 4th, 5th, 6th, 7th, 8th, 9th, 10th[/COLOR] [COLOR=white]11th [/COLOR] [COLOR=white]4th, 5th, 6th, 7th, 8th, 9th, 10th, 11th[/COLOR] [COLOR=white]12th [/COLOR] [COLOR=white]5th, 6th, 7th, 8th, 9th, 10th, 11th, 12th [/COLOR] [COLOR=white]13th [/COLOR] [COLOR=white]6th, 7th, 8th, 9th, 10th, 11th, 12th, 13th [/COLOR] [COLOR=white]14th [/COLOR] [COLOR=white]7th, 8th, 9th, 10th, 11th, 12th, 13th, 14th [/COLOR] [COLOR=white]15th [/COLOR] [COLOR=white]8th, 9th, 10th, 11th, 12th, 13th, 14th, 15th [/COLOR] [COLOR=white]16th [/COLOR] [COLOR=white]9th, 10th, 11th, 12th, 13th, 14th, 15th, 16th [/COLOR] [COLOR=white]17th [/COLOR] [COLOR=white]10th, 11th, 12th, 13th, 14th, 15th, 16th, 17th [/COLOR] [COLOR=white]18th [/COLOR] [COLOR=white]11th, 12th, 13th, 14th, 15th, 16th, 17th, 18th [/COLOR] [COLOR=white]19th [/COLOR] [COLOR=white]12th, 13th, 14th, 15th, 16th, 17th, 18th, 19th [/COLOR] [COLOR=white]20th [/COLOR] [COLOR=white]13th, 14th, 15th, 16th, 17th, 18th, 19th, 20th [/COLOR] [COLOR=white]21st [/COLOR] [COLOR=white]14th, 15th, 16th, 17th, 18th, 19th, 20th, 21st [/COLOR] [COLOR=white]22nd [/COLOR] [COLOR=white]15th, 16th, 17th, 18th, 19th, 20th, 21st, 22nd [/COLOR] [COLOR=white]23rd [/COLOR] [COLOR=white]16th, 17th, 18th, 19th, 20th, 21st, 22nd, 23rd [/COLOR] [COLOR=white]24th [/COLOR] [COLOR=white]17th, 18th, 19th, 20th, 21st, 22nd, 23rd, 24th [/COLOR] [COLOR=white]25th [/COLOR] [COLOR=white]18th, 19th, 20th, 21st, 22nd, 23rd, 24th, 25th [/COLOR] [COLOR=white]26th [/COLOR] [COLOR=white]19th, 20th, 21st, 22nd, 23rd, 24th, 25th, 26th [/COLOR] [COLOR=white]27th [/COLOR] [COLOR=white]20th, 21st, 22nd, 23rd, 24th, 25th, 26th, 27th [/COLOR] [COLOR=white]28th [/COLOR] [COLOR=white]21st, 22nd, 23rd, 24th, 25th, 26th, 27th, 28th [/COLOR] [COLOR=white]29th [/COLOR] [COLOR=white]22nd, 23rd, 24th, 25th, 26th, 27th, 28th, 29th [/COLOR] [COLOR=white]30th [/COLOR] [COLOR=white]23rd, 24th, 25th, 26th, 27th, 28th, 29th, 30th [/COLOR] [/FONT][COLOR=white][/code][/COLOR] [COLOR=white][/sblock][/COLOR] [COLOR=white] [/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman][b][sblock=Character Level, And Wondrous[/b][B] Item Equipment Slot Maximum Capacities[/B][B]][/B][/sblock][/b][/FONT][b][/b][/SIZE][b][sblock=Character Level, And Wondrous[/B][/b][/COLOR][b] [I][SIZE=3][FONT=Times New Roman][COLOR=white][I]Note: the newest slot is listed at the right.[/I][/COLOR][/FONT][/SIZE][/I] [COLOR=white] [/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white][B][Sblock=Character Level, And Wondrous[/B][B] Item Equipment Slot Maximum Capacities[/B][B]][/B][B][/B][/B][/COLOR][B][/b][/FONT][B][/b][/SIZE][B] [I][SIZE=3][FONT=Times New Roman][COLOR=white][i]Note: the newest slot is listed at the right.[/i][/COLOR][/FONT][/SIZE][/I] [FONT=Times New Roman][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][code][/COLOR][/FONT][/SIZE] [FONT=Times New Roman][COLOR=white]Character [/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Magical item (one permanent, and one temporary)[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]10th [/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]10th[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]14th [/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]10th,14th[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]18th [/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]10th,14th, 18th[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]22nd [/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]14th, 18th, 22nd[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]26th [/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]18th, 22nd, 26th[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]30th [/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]22nd, 26th, 30th[/COLOR][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][/code][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B][/sblock][/B][/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [B][SIZE=3][FONT=Times New Roman][B][SIZE=4][COLOR=white]Third cornerstone: Magic items do not last forever [/COLOR][/SIZE][/B][/FONT][/SIZE][/B] [COLOR=white] [/COLOR] [FONT=Times New Roman][SIZE=3][COLOR=white]Magical items need to get replaced as entropy does its thing.[/COLOR][/SIZE][/FONT] [COLOR=white] [/COLOR] [B][SIZE=3][FONT=Times New Roman][COLOR=white][B]Third cornerstone part 1: Arcane Nature Spirits [/B][/COLOR][/FONT][/SIZE][/B] [COLOR=white] [/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white]Arcane nature spirits seek to return magical energies trapped in magical items back into the world’s ecosystem. These arcane nature spirits, usually, understand that if an item is attuned, that it is being used, is part of the system, and leave it alone. An arcane nature spirit needs to attack, and kill the person an item is attuned to in order to unmake an attuned magical item. Doing so is normally considered blasphemy by other arcane nature spirits, but it is known to occur. [/COLOR][/FONT][/SIZE] [COLOR=white] [/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white]If an item remains un-attuned then it risks being unmade by arcane nature spirits. The longer an item is un-attuned the greater the risk of the item being unmade. Arcane nature spirits are, usually, duty bound and driven by compulsion to unmake any magical item not attuned for one hundred-and-one-years. Some spirits unmake items that have been un-attuned for a shorter period of time, and doing so is an expectable practice (especially if the local arcane nature spirits are angered). [/COLOR][/FONT][/SIZE] [COLOR=white] [/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white]Magical items created though the legendary legacy proximity are considered part of the system as long as songs and tales keep there magic alive (and are thus spared by the arcane nature spirits). Once forgotten they are fair game for arcane nature spirits. Disenchanting such items can bring glee or anger from the local arcane nature spirits, depending on the treatment of the lore that kept the legendary legacy proximity item in circulation. Attempts to prolong the deeds of a long forgotten, no longer relevant hero with the express intent of circumventing the spirit of the accord in order to keep the magical energies trapped in item form is seen as bad form by arcane nature spirits. Disenchanting such an item greatly appeases arcane nature spirits. On the other hand to disenchant an item of a hero whose tale is told, and deeds are sung with pure intent, and admiration angers arcane nature spirits. [/COLOR][/FONT][/SIZE] [COLOR=white] [/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white]An unmade item leaves behind residuum as detritus as if a disenchant ritual was performed. In actuality the disenchant ritual speeds up this process by summoning arcane nature spirits, and making an item appear to not have been attuned for a hundred-and-one-years. [/COLOR][/FONT][/SIZE] [COLOR=white] [/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white]Wards holding arcane nature spirits at bay are possible, but have the danger of angering arcane nature spirits. Spirits can be quite vindictive when angered. [/COLOR][/FONT][/SIZE] [COLOR=white] [/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white]One can also attempt, and often succeed in fooling the arcane nature spirits by hiring a high level soul to attune a family heirloom, for example, when no family members are capable of attuning it themselves. Attempting to fool the arcane nature spirits in such a manor sometimes succeeds, and sometimes it does not. Spirits can be quite vindictive when angered, and attempting to fool one can anger a given spirit, or tickle its fancy, depending on the spirit. [/COLOR][/FONT][/SIZE] [COLOR=white] [/COLOR] [FONT=Times New Roman][SIZE=3][COLOR=white]One can also come to an arrangement with the local arcane nature spirits by ritually disenchanting magical items to appease them. Old un-attuned items are favorites, the older the better. Remember that as a rule most arcane nature spirits don’t care about residuum. It is a standard practice of the Mage’s Guild to offer all items being disenchanted for residuum to the local arcane nature spirits in hopes of placating them. Doing so usually distracts them from disenchanting un-attuned items quite nicely.[/COLOR][/SIZE][/FONT] [COLOR=white] [/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white]Residum does not contain the magical energies arcane nature spirits can undue, nor does it trap arcane energy. Residum can be used to channel, and trap arcane energy. Arcane nature spirits tend not to care about residum. [/COLOR][/FONT][/SIZE] [COLOR=white] [/COLOR] [B][SIZE=3][FONT=Times New Roman][COLOR=white][B]Third cornerstone part 2: Things Break [/B][/COLOR][/FONT][/SIZE][/B] [COLOR=white] [/COLOR] [FONT=Times New Roman][SIZE=3][COLOR=white]Items become warn, used, dilapidated, and break with use. Magical items are no exception. Magical items break from time to time. A broken magical item remains attuned, and may be repaired. Often they are disenchanted. An un-attuned broken magical item attracts arcane nature spirits to unmake a broken item sooner rather than later.[/COLOR][/SIZE][/FONT] [COLOR=white] [/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white]I see no reason to make rules for magical items breaking, but let it be known that they do break. Magical items are tougher then there non-magical counterparts, and the more powerful they are the tougher they are. [/COLOR][/FONT][/SIZE] [COLOR=white] [/COLOR] [B][SIZE=3][FONT=Times New Roman][COLOR=white][B]Third cornerstone part 3: War is chaos, and stuff gets lost [/B][/COLOR][/FONT][/SIZE][/B] [COLOR=white] [/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white]Knights die, troops are routed, and scavengers loot the bodies. Monsters eat knights as the peasantry flees. Knights loose weapons on the battlefield. Weapons stick in foes, or there mounts, and then they ride off. Weapons are disarmed, and land in deep mud. Battle is not an orderly situation, and chaos abounds.[/COLOR][/FONT][/SIZE] [COLOR=white] [/COLOR] [B][SIZE=3][FONT=Times New Roman][B][SIZE=4][COLOR=white]Fourth Cornerstone: People demand magical items [/COLOR][/SIZE][/B][/FONT][/SIZE][/B] [COLOR=white] [/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white]The base setting is a medieval feudalistic society named Folokrie. Folokrie is both an island, and a country that houses the bulk of humanity. Folokrie is a feudalistic society that bound together by an interconnected web of oaths of loyalty, and pledges of military support. Loyalty is bought with food, shelter, and protection form harm. There are dangerous and inhumanly evil things that go bump in the night that one needs protection from. Magical items offer tangible protection from danger. Adventurers, guilds, churches, gentry, nobles, and great land owners drive the demand for magical items. [/COLOR][/FONT][/SIZE] [COLOR=white] [/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white]In this setting one out of every 450 individuals is a landed knight (with an equal number of landed ladies). There are an equal number of landless knights, and ladies in waiting. The county is in a dangerous period in its history. There was an undead plague three generations ago, much of the undead menace continues to this day, and most of the lands in the center of the human kingdom island remain in the hands of the undead. [/COLOR][/FONT][/SIZE] [COLOR=white] [/COLOR] [B][SIZE=3][FONT=Times New Roman][COLOR=white][B]Fourth Cornerstone part 1: Pawn shops [/B][/COLOR][/FONT][/SIZE][/B] [COLOR=white] [/COLOR] [FONT=Times New Roman][SIZE=3][COLOR=white]You can sell a magical item, even a broken one, with little or no effort for 20% of it crafting cost to many merchants in the realm.[/COLOR][/SIZE][/FONT] [COLOR=white] [/COLOR] [B][SIZE=3][FONT=Times New Roman][COLOR=white][B]Fourth Cornerstone part 2: Auction houses [/B][/COLOR][/FONT][/SIZE][/B] [COLOR=white] [/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white]There are two great metropolises on opposing coats of the human island nation of Folokrie, and each one houses several competing auction houses that deal in magical items. Auctions are held weekly to monthly (levels 1-10), monthly to seasonally (levels 11-20), and seasonally to yearly (levels 21-30) depending on the supply of magical items, and there given level. [/COLOR][/FONT][/SIZE] [COLOR=white] [/COLOR] [B][SIZE=3][FONT=Times New Roman][COLOR=white][B]Fourth Cornerstone part 3: Magical item agents [/B][/COLOR][/FONT][/SIZE][/B] [COLOR=white] [/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white]There are people who are well respected experts in locating buyers and sellers of magical items. They charge a fee for there expertise and reputation. Each of the major auction houses are frequented by these agents, and many of these agents are in the employ of the auction houses. [/COLOR][/FONT][/SIZE] [COLOR=white] [/COLOR] [B][SIZE=3][FONT=Times New Roman][COLOR=white][B]Fourth Cornerstone part 4: Standing orders [/B][/COLOR][/FONT][/SIZE][/B] [COLOR=white] [/COLOR] [FONT=Times New Roman][SIZE=3][COLOR=white]Great landowners require supplies to keep there lands operating. Dragons fly in, burn and loot villages, Orc hoards raid in longboats by sea, undead spill from the center of the island, and monsters roam and breed in the center of the lands unchecked by civilized countermeasures. Brave knights and brave men and women die defending humanity, and magical items are lost in the process. Wealth is spent on walls, towers, guards, training, and magical items to equip the knights, and other defenders of humanity.[/COLOR][/SIZE][/FONT] [COLOR=white] [/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white]This is especially true of the seven march lord’s of the seven duchies of Folokrie who are tasked with defending civilization form the undead infested core of the land, and when possible reclaim territory, county, by county. Doing so requires vast amounts of supplies, and this includes magical items. A march lord’s quartermaster’s office is a good place to swap magical items, and sell magical items for hard currency. A march lord’s office is also a good place to obtain dangerous mercenary work (spoils of war are a big part of the appeal of such work). [/COLOR][/FONT][/SIZE] [COLOR=white] [/COLOR][/b][/b][/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do we make economics that do not limit character concepts?
Top