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How do we prepare to fight a dragon about which we know nothing?
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<blockquote data-quote="Radiating Gnome" data-source="post: 3006790" data-attributes="member: 150"><p>Some stuff to think about:</p><p></p><p>1. One of the dragon's primary advantages is it's fly speed, and in your situations (stuck defending a city) you are caught sitting back and waiting for it to decided when and where to attack you and the city. It's a losing battle, and you're going to be better served trying to take the battle to the dragon, especially if it's possible to catch the dragon in terrain that limits its mobility. </p><p></p><p>2. Force spells are key, as are those that do holy damage, and those that bypass SR. Also, keep an eye out for any sonic spells you can prepare -- it's a very rare creature that is immune to sonic attacks. </p><p></p><p>3. Take a look at your equipment and see if there are things you can move from one character to another to beef up the AC of your tanks. A few points of AC for your squishies isn't going to make much difference, but if you can get one PC who is going to hold the line against the dragon and get his AC up into the 30's you might have a chance to hold the dragon off for a few rounds. That tank should be fighting defensively at the very least.</p><p></p><p>4. Further augment the survivability of that tank with shield other and similar spells that help redistribute the damage that the dragon is trying to focus on just one character. Remember that it's a lot easier for the cleric to heal himself, standing in the background, than it is to get close enough to heal the fighter on the front line. </p><p></p><p>5. Check out some of the other spells that you might not look at twice. In RPGA play this weekend at GenCon we made excellent use of benign transposition to get slower, clunkier PCs into position. </p><p> Step 1. Rogue tumbles into position.</p><p> Step 2. Sorcerer uses benign transposition to swap the rogue for the fighter.</p><p> Step 3. Fighter, now in base-to-base contact with the dragon and having suffered no AoOs, brings is full round of attacks down on the dragon. </p><p></p><p>6. Gettting snatched by a dragon sucks like nothing else. Find a way to get everyone freedom of movement. If the dragon has complete freedom to fly in and out of the battlefield, what's to stop him from flying in, snatching up one character, and then flying away for a few rounds until he's far enough away that he can finish off that character without interference from the rest of the party. Make sure it doesn't happen to you. </p><p></p><p>Good luck, Josh. Sounds like an exciting night. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 3006790, member: 150"] Some stuff to think about: 1. One of the dragon's primary advantages is it's fly speed, and in your situations (stuck defending a city) you are caught sitting back and waiting for it to decided when and where to attack you and the city. It's a losing battle, and you're going to be better served trying to take the battle to the dragon, especially if it's possible to catch the dragon in terrain that limits its mobility. 2. Force spells are key, as are those that do holy damage, and those that bypass SR. Also, keep an eye out for any sonic spells you can prepare -- it's a very rare creature that is immune to sonic attacks. 3. Take a look at your equipment and see if there are things you can move from one character to another to beef up the AC of your tanks. A few points of AC for your squishies isn't going to make much difference, but if you can get one PC who is going to hold the line against the dragon and get his AC up into the 30's you might have a chance to hold the dragon off for a few rounds. That tank should be fighting defensively at the very least. 4. Further augment the survivability of that tank with shield other and similar spells that help redistribute the damage that the dragon is trying to focus on just one character. Remember that it's a lot easier for the cleric to heal himself, standing in the background, than it is to get close enough to heal the fighter on the front line. 5. Check out some of the other spells that you might not look at twice. In RPGA play this weekend at GenCon we made excellent use of benign transposition to get slower, clunkier PCs into position. Step 1. Rogue tumbles into position. Step 2. Sorcerer uses benign transposition to swap the rogue for the fighter. Step 3. Fighter, now in base-to-base contact with the dragon and having suffered no AoOs, brings is full round of attacks down on the dragon. 6. Gettting snatched by a dragon sucks like nothing else. Find a way to get everyone freedom of movement. If the dragon has complete freedom to fly in and out of the battlefield, what's to stop him from flying in, snatching up one character, and then flying away for a few rounds until he's far enough away that he can finish off that character without interference from the rest of the party. Make sure it doesn't happen to you. Good luck, Josh. Sounds like an exciting night. -rg [/QUOTE]
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