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How do we really want combat to be?
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<blockquote data-quote="eryndel" data-source="post: 1110675" data-attributes="member: 13120"><p>and</p><p></p><p></p><p></p><p>These ideas, in my mind, seem to contradict one another. The usual effect I see of a save or die effect is to take a creature out quickly, thus robbing them of the opportunity of being heroic. Sure, without "save or die" spells, a character will likely stay alive for several rounds, but this will at least give them the time to act heroicly.</p><p></p><p>I consider this a good thing. If a character in a game I'm running needs to die, I feel they should at least have a chance to go out well. "Save or Die" spells take that away. Personally, I don't remove them entirely, but that are used very cautiously (only the true big bad's of mine will have death effects and I tend to keep them out of my players hands.) The reason: They have the ability to dramatically change the game at a moments notice. As a GM, I want to keep that power to myself. </p><p></p><p>That saying, these spells can be used to increase dramatic tension. I just make sure they are generally used to scare the PCs, not remove them from my game.</p><p></p><p>Just my thoughts,</p><p></p><p>Werner</p></blockquote><p></p>
[QUOTE="eryndel, post: 1110675, member: 13120"] and These ideas, in my mind, seem to contradict one another. The usual effect I see of a save or die effect is to take a creature out quickly, thus robbing them of the opportunity of being heroic. Sure, without "save or die" spells, a character will likely stay alive for several rounds, but this will at least give them the time to act heroicly. I consider this a good thing. If a character in a game I'm running needs to die, I feel they should at least have a chance to go out well. "Save or Die" spells take that away. Personally, I don't remove them entirely, but that are used very cautiously (only the true big bad's of mine will have death effects and I tend to keep them out of my players hands.) The reason: They have the ability to dramatically change the game at a moments notice. As a GM, I want to keep that power to myself. That saying, these spells can be used to increase dramatic tension. I just make sure they are generally used to scare the PCs, not remove them from my game. Just my thoughts, Werner [/QUOTE]
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How do we really want combat to be?
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