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How do we really want combat to be?
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<blockquote data-quote="niteshade6" data-source="post: 1112643" data-attributes="member: 10320"><p>I don't know, I find that characters at high levels may have alot of hit points, but they often can dish out a major amount of damage as well. Rather then having my fighter who is cleaving his way towards the lich suddenly killed by a death spell, I'd find it far more dramatic to have him hit with say a maximized fireball and a quickened normal fireball for about 95 damage total. That might kill me outright there if I'm already hurt, if not, it gives me time to realize I'd better do something fast because I can't survive another of those. Sounds far more exciting then missing a failed roll and then dying.</p><p></p><p>In living campaigns, even without harm it's not uncommon for the 300+ hit point bad guy at lvl 10 not to live more then one round or two because of the sheer quantity of damage people can dish out at higher levels. Similarly I've seen characters with close to 200 hit points ripped to shreds in a single round. </p><p></p><p>Either way though I'm not sure what the point of debating death spells really is, because they really weren't nerfed in 3.5, with the exception of disintigrate.</p></blockquote><p></p>
[QUOTE="niteshade6, post: 1112643, member: 10320"] I don't know, I find that characters at high levels may have alot of hit points, but they often can dish out a major amount of damage as well. Rather then having my fighter who is cleaving his way towards the lich suddenly killed by a death spell, I'd find it far more dramatic to have him hit with say a maximized fireball and a quickened normal fireball for about 95 damage total. That might kill me outright there if I'm already hurt, if not, it gives me time to realize I'd better do something fast because I can't survive another of those. Sounds far more exciting then missing a failed roll and then dying. In living campaigns, even without harm it's not uncommon for the 300+ hit point bad guy at lvl 10 not to live more then one round or two because of the sheer quantity of damage people can dish out at higher levels. Similarly I've seen characters with close to 200 hit points ripped to shreds in a single round. Either way though I'm not sure what the point of debating death spells really is, because they really weren't nerfed in 3.5, with the exception of disintigrate. [/QUOTE]
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How do we really want combat to be?
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