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How do we really want combat to be?
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<blockquote data-quote="Brown Jenkin" data-source="post: 1113150" data-attributes="member: 2572"><p>I am a player in Black Omega's campain which is a FR/Rokugan cross (and less my following coments imply otherwise let me state I am really enjoying it). If you are interested check out his story hour. I would disagree with him somewhat in the reasons he has not seen many save or die effects. For one thing the Rokugan world is set up such that these effects are considered to come from "tainted" sources whether or not they really are. As a result I have intentionally not used any of these effects so that my character won't be considered "tainted" and shunned or killed by the empire. Rokugan as a campain setting is already biased to fighters (Samurai). </p><p></p><p>I agree with Cyraneth though in that these things are being toned down not just by the designers but by the DMs as well. In addition to the campaign setting we are in it has been mentioned that we are paying a game of MAD when it comes to these effects. Essentialy it is up to us players whether we want to use the save or die spells. If we start using them they will be used back against us. I will admit that as a player I am risk adverse, so I am additionally not using these types of effects even when safe from discovery by the empire because that is the way for my character to avoid them being used back. Is this the way I realy want it? I am not sure. I am the staunch defender of 3.0 in our group in part because I feel that 3.5 moved towards fighters and that spellcasters are being stripped of thier powers (that and I hate the 3.5 DR). While I personaly am somewhat risk adverse that does not mean I want the options removed or the sense of fear from our openents lessened. So far Black Omega has managed to keep some sense of fear since there have been three character deaths including my character, but these have all been by fighters not spellcasters. I have just gained access to Slay Living though so I will see whether I will break the truce or not.</p></blockquote><p></p>
[QUOTE="Brown Jenkin, post: 1113150, member: 2572"] I am a player in Black Omega's campain which is a FR/Rokugan cross (and less my following coments imply otherwise let me state I am really enjoying it). If you are interested check out his story hour. I would disagree with him somewhat in the reasons he has not seen many save or die effects. For one thing the Rokugan world is set up such that these effects are considered to come from "tainted" sources whether or not they really are. As a result I have intentionally not used any of these effects so that my character won't be considered "tainted" and shunned or killed by the empire. Rokugan as a campain setting is already biased to fighters (Samurai). I agree with Cyraneth though in that these things are being toned down not just by the designers but by the DMs as well. In addition to the campaign setting we are in it has been mentioned that we are paying a game of MAD when it comes to these effects. Essentialy it is up to us players whether we want to use the save or die spells. If we start using them they will be used back against us. I will admit that as a player I am risk adverse, so I am additionally not using these types of effects even when safe from discovery by the empire because that is the way for my character to avoid them being used back. Is this the way I realy want it? I am not sure. I am the staunch defender of 3.0 in our group in part because I feel that 3.5 moved towards fighters and that spellcasters are being stripped of thier powers (that and I hate the 3.5 DR). While I personaly am somewhat risk adverse that does not mean I want the options removed or the sense of fear from our openents lessened. So far Black Omega has managed to keep some sense of fear since there have been three character deaths including my character, but these have all been by fighters not spellcasters. I have just gained access to Slay Living though so I will see whether I will break the truce or not. [/QUOTE]
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