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How do we really want combat to be?
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<blockquote data-quote="Pielorinho" data-source="post: 1113413" data-attributes="member: 259"><p>I run the game Tellerve plays in, and it tends to be fairly low-combat; because the focus is on mysteries, politics, and intrigue, it's uncommon to have a single day with multiple combats in them. For this reason, I'm already having a very difficult time designing encounters that showcase the non-spellcasters. Generally the spellcasters feel comfortable unloading their entire arsenal in a single combat, making them far eclipse the warrior-types in every situation, even situations I'm sure are going to be clean-ups for the warrior-types.</p><p> </p><p>Save-or-die spells haven't really appeared much, because of a truce I've struck with players: they don't use them, and neither do the bad guys. However, baleful polymorph is showing up more and more, and so I may end up using save-or-die spells myself.</p><p> </p><p>Personally I don't like them much. I want combats to advance the story, and death due to one die roll rarely feels storylike to me. But I can easily see another style of play making them much more palatable; like everything else, it comes down to a matter of aesthetics.</p><p> </p><p>I do want to take issue with one thing, though: Cyraneth wrote:</p><p> </p><p></p><p> </p><p>Dude, we're sitting around my living room rolling dice. How much safer can you get?</p><p> </p><p>The point is, this is a leisure activity involving fantasy. Bringing words like "addiction" into it is silly: the only reasonable criterion is whether the participants are having fun. Unless people are freebasing safety in your group, you may want to choose some different words.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1113413, member: 259"] I run the game Tellerve plays in, and it tends to be fairly low-combat; because the focus is on mysteries, politics, and intrigue, it's uncommon to have a single day with multiple combats in them. For this reason, I'm already having a very difficult time designing encounters that showcase the non-spellcasters. Generally the spellcasters feel comfortable unloading their entire arsenal in a single combat, making them far eclipse the warrior-types in every situation, even situations I'm sure are going to be clean-ups for the warrior-types. Save-or-die spells haven't really appeared much, because of a truce I've struck with players: they don't use them, and neither do the bad guys. However, baleful polymorph is showing up more and more, and so I may end up using save-or-die spells myself. Personally I don't like them much. I want combats to advance the story, and death due to one die roll rarely feels storylike to me. But I can easily see another style of play making them much more palatable; like everything else, it comes down to a matter of aesthetics. I do want to take issue with one thing, though: Cyraneth wrote: Dude, we're sitting around my living room rolling dice. How much safer can you get? The point is, this is a leisure activity involving fantasy. Bringing words like "addiction" into it is silly: the only reasonable criterion is whether the participants are having fun. Unless people are freebasing safety in your group, you may want to choose some different words. Daniel [/QUOTE]
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