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How do we WANT magic to work (Forked Thread: ... medieval war...)
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<blockquote data-quote="EroGaki" data-source="post: 4834715" data-attributes="member: 57909"><p>I want both!! </p><p></p><p>I think there is room for both scientific and mysterious magic in a game world. I would view scientific magic has civilized, human (or humanoid) magic; magic spells would be things we have figured out and utilized with a fair bit of predictability, hence a fireball spell is always a 20ft burst (unless modified with metamagic, of course). </p><p></p><p>On the other side of things is the mysterious magic; linked to primal, mystical forces that run unchecked in the campaign, this magic is uncontrolled (by mankind, anyway), and responsible for all sorts of mysterious things that cannot be explained: rivers that flow uphill, floating castles, healing springs, deadly magical viruses, etc. All people can do is scratch their heads and suffer through it, like the weather. Not all magic effects in the D&D world should be based of of a spell; there should be room for a little mystery. </p><p></p><p>I would prefer sorcerers to be more mysterious, instead of being wizard mimics, but what can you do?</p></blockquote><p></p>
[QUOTE="EroGaki, post: 4834715, member: 57909"] I want both!! I think there is room for both scientific and mysterious magic in a game world. I would view scientific magic has civilized, human (or humanoid) magic; magic spells would be things we have figured out and utilized with a fair bit of predictability, hence a fireball spell is always a 20ft burst (unless modified with metamagic, of course). On the other side of things is the mysterious magic; linked to primal, mystical forces that run unchecked in the campaign, this magic is uncontrolled (by mankind, anyway), and responsible for all sorts of mysterious things that cannot be explained: rivers that flow uphill, floating castles, healing springs, deadly magical viruses, etc. All people can do is scratch their heads and suffer through it, like the weather. Not all magic effects in the D&D world should be based of of a spell; there should be room for a little mystery. I would prefer sorcerers to be more mysterious, instead of being wizard mimics, but what can you do? [/QUOTE]
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How do we WANT magic to work (Forked Thread: ... medieval war...)
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