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How do we WANT magic to work (Forked Thread: ... medieval war...)
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<blockquote data-quote="wingsandsword" data-source="post: 4842875" data-attributes="member: 14159"><p>The default D&D world is a pastiche of a variety of fantasy and mythological sources.</p><p></p><p>Dying Earth is one of those, where D&D got most of it's (pre 4e) magic system.</p><p></p><p>Middle Earth is another one of those, where D&D got a lot of it's PC races, a few monsters, and at least a few influences for a character class or two.</p><p></p><p>Mythologies from around the world added a variety of monsters, other novels contributed other ideas. Old 70's Kung Fu movies added the Monk (as it was in D&D long before martial arts anime hit American shores), and yes some sci-fi elements were added in from some sources of fantasy novels set in the far future. Within the main body of D&D works, only Expedition to the Barrier Peaks really muddled science and fantasy. Some D&D worlds, like Forgotten Realms, explicitly state in their that modern electronics don't work there (however psionics do work, albeit they are rare).</p><p></p><p>Of those sources, your typical gamer is going to be most familiar with Middle Earth, and it's a lot of people's idea of a typical "fantasy world" that isn't a D&D setting, and as you can depict Middle Earth decently well with most editions of D&D by simply removing some parts that don't fit I'm not going to think ill of gamers that don't immediately understand the original inspiration for many parts of D&D. This is especially true since a lot of those sources are novels which have faded into relative obscurity in the past few decades.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 4842875, member: 14159"] The default D&D world is a pastiche of a variety of fantasy and mythological sources. Dying Earth is one of those, where D&D got most of it's (pre 4e) magic system. Middle Earth is another one of those, where D&D got a lot of it's PC races, a few monsters, and at least a few influences for a character class or two. Mythologies from around the world added a variety of monsters, other novels contributed other ideas. Old 70's Kung Fu movies added the Monk (as it was in D&D long before martial arts anime hit American shores), and yes some sci-fi elements were added in from some sources of fantasy novels set in the far future. Within the main body of D&D works, only Expedition to the Barrier Peaks really muddled science and fantasy. Some D&D worlds, like Forgotten Realms, explicitly state in their that modern electronics don't work there (however psionics do work, albeit they are rare). Of those sources, your typical gamer is going to be most familiar with Middle Earth, and it's a lot of people's idea of a typical "fantasy world" that isn't a D&D setting, and as you can depict Middle Earth decently well with most editions of D&D by simply removing some parts that don't fit I'm not going to think ill of gamers that don't immediately understand the original inspiration for many parts of D&D. This is especially true since a lot of those sources are novels which have faded into relative obscurity in the past few decades. [/QUOTE]
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