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How do you adjudicate firing through combatants?
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<blockquote data-quote="painted_klown" data-source="post: 6481846" data-attributes="member: 6785485"><p>That's awesome. A great way to get into the game, to be sure. What lit the fire under me was a new co-worker who just happened to be a GM for Pathfinder. My friends had half way planned to start a D&D game, so I got really excited about the idea, and started reading a bunch. </p><p></p><p>My friends elected me to DM for our 5E game (completely different group than the PF group I play with), they just bought me the starter box, and (finally) scheduled out first game for Jan 11th. </p><p></p><p>One of the players has already read through the free PDF of the basic rules (as well as handing out printed copies to all in the group <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> ), so I need to "get on it" in order to feel comfortable/ready for game day. </p><p></p><p>I have been lurking in the "specific questions" threads (such as this) more than usual, attempting to learn as much as I can. </p><p></p><p>My plan for our first session is to give everyone a bit of an overview (all new players too) of the game, and go over some of the rules for combat, and other things, as I understand them, to avoid potential issues arising during actual game play. Try to "iron some things out" (so-to-speak) before we jump in. </p><p></p><p>I am thinking I will prepare and run Part 1 of LMoP for that session. It seems short enough to make it through in one session, and with all of the stuff going on, I think we will get a good grasp on the dynamic of our play group's style. </p><p></p><p>Excited and nervous as the same time. I know that probably sounds a bit silly, but it's true. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p>Thanks for the tips/help, it really is appreciated. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="painted_klown, post: 6481846, member: 6785485"] That's awesome. A great way to get into the game, to be sure. What lit the fire under me was a new co-worker who just happened to be a GM for Pathfinder. My friends had half way planned to start a D&D game, so I got really excited about the idea, and started reading a bunch. My friends elected me to DM for our 5E game (completely different group than the PF group I play with), they just bought me the starter box, and (finally) scheduled out first game for Jan 11th. One of the players has already read through the free PDF of the basic rules (as well as handing out printed copies to all in the group :cool: ), so I need to "get on it" in order to feel comfortable/ready for game day. I have been lurking in the "specific questions" threads (such as this) more than usual, attempting to learn as much as I can. My plan for our first session is to give everyone a bit of an overview (all new players too) of the game, and go over some of the rules for combat, and other things, as I understand them, to avoid potential issues arising during actual game play. Try to "iron some things out" (so-to-speak) before we jump in. I am thinking I will prepare and run Part 1 of LMoP for that session. It seems short enough to make it through in one session, and with all of the stuff going on, I think we will get a good grasp on the dynamic of our play group's style. Excited and nervous as the same time. I know that probably sounds a bit silly, but it's true. :blush: Thanks for the tips/help, it really is appreciated. :) [/QUOTE]
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How do you adjudicate firing through combatants?
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