Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you advance a naga?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 4839958" data-attributes="member: 3146"><p>Technically, you are correct.</p><p></p><p>Practically however, the publisher may well be on the right side of this one (I haven't read the mod so I can only discuss the general principle).</p><p></p><p>If you want to advance a naga, the three ways that WotC provided that I remember off the top of my head are:</p><p></p><p>templates</p><p></p><p>HD</p><p></p><p>Class</p><p></p><p>Templates usually represent something odd about a creature or something odd that happened to it--god blooded, half dragon, half-fiend, zombie, etc. They grant a specific set of abilities. Obviously not what the designer was looking for.</p><p></p><p>Advancing by HD advances the combat capabilities and toughness of a creature but does not advance its spell like abilities very much. That's not very promising for a naga whose combat role is bound up in its magical and other special abilities.</p><p></p><p>Advancing by class is the last option and adds various abilities depending upon the class. Technically, it would only stack with creatures whose abilities exactly match class abilities. (So, a planetar cleric, for instance, would get more cleric spells). Creatures with spell like abilities just get the normal spells for the class. However, if you do that, it is hard to believe that adding one level of sorcerer to a creature that already has 3rd level spells as spell like abilities is going to increase its CR by 1. When is it going to use that clvl 1 magic missile or ray of enfeeblement? Only after it has used its better stuff and it'll probably be dead by then. So using that rule the way it is written renders the option useless in this case. The way that the authors appear to have done it seems balanced in principle as long as the creature ends up with spell like abilities that would be appropriate to a sorcerer of its CR (or slightly less given the non-magical abilities that a naga has--then again, less equipment and the commonly noted weakness of NPCs for their CR probably make up for this).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4839958, member: 3146"] Technically, you are correct. Practically however, the publisher may well be on the right side of this one (I haven't read the mod so I can only discuss the general principle). If you want to advance a naga, the three ways that WotC provided that I remember off the top of my head are: templates HD Class Templates usually represent something odd about a creature or something odd that happened to it--god blooded, half dragon, half-fiend, zombie, etc. They grant a specific set of abilities. Obviously not what the designer was looking for. Advancing by HD advances the combat capabilities and toughness of a creature but does not advance its spell like abilities very much. That's not very promising for a naga whose combat role is bound up in its magical and other special abilities. Advancing by class is the last option and adds various abilities depending upon the class. Technically, it would only stack with creatures whose abilities exactly match class abilities. (So, a planetar cleric, for instance, would get more cleric spells). Creatures with spell like abilities just get the normal spells for the class. However, if you do that, it is hard to believe that adding one level of sorcerer to a creature that already has 3rd level spells as spell like abilities is going to increase its CR by 1. When is it going to use that clvl 1 magic missile or ray of enfeeblement? Only after it has used its better stuff and it'll probably be dead by then. So using that rule the way it is written renders the option useless in this case. The way that the authors appear to have done it seems balanced in principle as long as the creature ends up with spell like abilities that would be appropriate to a sorcerer of its CR (or slightly less given the non-magical abilities that a naga has--then again, less equipment and the commonly noted weakness of NPCs for their CR probably make up for this). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you advance a naga?
Top