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How do you all make use of your grids?
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<blockquote data-quote="kronovan" data-source="post: 9276547" data-attributes="member: 6775134"><p>I mostly host via VTT (Foundry & Fantasy Grounds) now, but in the past with grids I've taken a variety of approaches. I've used both Chessex and Paizo grids, sometime pre-sketching out the map and hiding portions by folding the map, but mostly just sketching as players explore. My preference is to use wet erase markers too (good results with Sharpie & Staedler), as others have already mentioned, I've found they tend to smudge less. I've also had good results using printed tiles from the Paizo map pack series. I've used a few of Paizo's laminated scenery maps, but generally found them far less useful. Of those, I've only ever purchased ones that also had a blank, reverse side with mostly a uniform terrain tile like grass or water and minimal details. I probably used those reverse sides 10 times for every 1 time I used the detailed map.</p><p></p><p>I enjoy making digital maps as a hobby and have become proficient with Campaign Cartographer. I've created many a map for my campaigns using different techniques and styles and have even created some of my own 8x5 tiles like the Paizo's MP's. I've also used the plexiglass placed over maps techniques mentioned already. At times I've used the technique that the OP mentioned, of creating a map, printing it out and also printing and cutting out out a series of shapes that cover and conceal individual rooms/areas. It takes a lot of effort though and I only went to that extent for maps I was sure I'd use more than twice.</p><p></p><p>With digital maps being the only option for VTT's, I'm using CC more than ever. Ironically, with more experience I've found my maps have generally become simpler. I've gotten to the point via some homebrewed templates and symbols, where I can bang out an encounter map, save it out to my import folder and load it in game while the players are on a break.</p></blockquote><p></p>
[QUOTE="kronovan, post: 9276547, member: 6775134"] I mostly host via VTT (Foundry & Fantasy Grounds) now, but in the past with grids I've taken a variety of approaches. I've used both Chessex and Paizo grids, sometime pre-sketching out the map and hiding portions by folding the map, but mostly just sketching as players explore. My preference is to use wet erase markers too (good results with Sharpie & Staedler), as others have already mentioned, I've found they tend to smudge less. I've also had good results using printed tiles from the Paizo map pack series. I've used a few of Paizo's laminated scenery maps, but generally found them far less useful. Of those, I've only ever purchased ones that also had a blank, reverse side with mostly a uniform terrain tile like grass or water and minimal details. I probably used those reverse sides 10 times for every 1 time I used the detailed map. I enjoy making digital maps as a hobby and have become proficient with Campaign Cartographer. I've created many a map for my campaigns using different techniques and styles and have even created some of my own 8x5 tiles like the Paizo's MP's. I've also used the plexiglass placed over maps techniques mentioned already. At times I've used the technique that the OP mentioned, of creating a map, printing it out and also printing and cutting out out a series of shapes that cover and conceal individual rooms/areas. It takes a lot of effort though and I only went to that extent for maps I was sure I'd use more than twice. With digital maps being the only option for VTT's, I'm using CC more than ever. Ironically, with more experience I've found my maps have generally become simpler. I've gotten to the point via some homebrewed templates and symbols, where I can bang out an encounter map, save it out to my import folder and load it in game while the players are on a break. [/QUOTE]
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