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How do you approach tactics?
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<blockquote data-quote="Oryan77" data-source="post: 5261921" data-attributes="member: 18701"><p>Weird that this thread would pop up now, I was just discussing the tactical play with my group yesterday via email! I was thinking about posting this same kind of thread.</p><p></p><p>Encounters in our game usually take a long time (compared to what I've heard other people say about the length of their encounters). Even a very very very weak encounter seems to drag on for at least an hour. It seems like we can go 4 rounds without a single one of my NPCs getting wounded. Or if they are, it's just a scratch. Yet, by that time, the PCs are casting cures already.</p><p></p><p>And it isn't because the PCs are taking 4 rounds to buff up. I may only see one PC do 1 buff in an entire encounter. So it's hard for me to figure out what is going on from their end.</p><p></p><p>I emailed them some tactical advice yesterday. I think one problem might be that it seems like the more powerful PCs always attack all the weaker NPCs and the lower level PCs always attack the most powerful NPCs. But according to all of them, they seem to be very confident in their tactical abilities (they do keep winning the fights, it just takes forever & it's usually a close call). So I feel more like I'm annoying them than helping. So I am going to shutup and not worry about it. Two of the players are new to D&D and a 3rd player is my wife who hates combat. So I try to go somewhat easy on them during encounters, and even then I'm scratching my head wondering how none of my NPCs have been wounded yet.</p><p></p><p>I figure I must be tripping for no reason since I see things differently from my side of the DM screen. If they aren't worried about their tactical play, then they must be doing just fine. I was just wondering if other DMs make assumptions like I have that may be wrong. <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p></blockquote><p></p>
[QUOTE="Oryan77, post: 5261921, member: 18701"] Weird that this thread would pop up now, I was just discussing the tactical play with my group yesterday via email! I was thinking about posting this same kind of thread. Encounters in our game usually take a long time (compared to what I've heard other people say about the length of their encounters). Even a very very very weak encounter seems to drag on for at least an hour. It seems like we can go 4 rounds without a single one of my NPCs getting wounded. Or if they are, it's just a scratch. Yet, by that time, the PCs are casting cures already. And it isn't because the PCs are taking 4 rounds to buff up. I may only see one PC do 1 buff in an entire encounter. So it's hard for me to figure out what is going on from their end. I emailed them some tactical advice yesterday. I think one problem might be that it seems like the more powerful PCs always attack all the weaker NPCs and the lower level PCs always attack the most powerful NPCs. But according to all of them, they seem to be very confident in their tactical abilities (they do keep winning the fights, it just takes forever & it's usually a close call). So I feel more like I'm annoying them than helping. So I am going to shutup and not worry about it. Two of the players are new to D&D and a 3rd player is my wife who hates combat. So I try to go somewhat easy on them during encounters, and even then I'm scratching my head wondering how none of my NPCs have been wounded yet. I figure I must be tripping for no reason since I see things differently from my side of the DM screen. If they aren't worried about their tactical play, then they must be doing just fine. I was just wondering if other DMs make assumptions like I have that may be wrong. :-S [/QUOTE]
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