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How do you approach tactics?
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<blockquote data-quote="Doug McCrae" data-source="post: 5268766" data-attributes="member: 21169"><p>Well, as Mallus says, I do think it's perfectly reasonable in this situation to ask the GM to make the fights easier. I think the correct level of challenge in a rpg has to fit the players, taking the party as a whole. It looks like the non-tactical players aren't going to change, so something else has to. This is purely a pragmatic, practical view. This is a problem, what's the easiest, quickest way to solve it?</p><p></p><p>Imx people either have a tactical head or they don't and that never changes. The major difference is between tactically-minded players who are just beginning to learn a system and those who have mastered it. Though, that said, some people who appear non-tactical might be roleplaying a particular character or they may think that a certain approach is expected in this game, the BDH approach, but be perfectly capable of playing in different ways.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5268766, member: 21169"] Well, as Mallus says, I do think it's perfectly reasonable in this situation to ask the GM to make the fights easier. I think the correct level of challenge in a rpg has to fit the players, taking the party as a whole. It looks like the non-tactical players aren't going to change, so something else has to. This is purely a pragmatic, practical view. This is a problem, what's the easiest, quickest way to solve it? Imx people either have a tactical head or they don't and that never changes. The major difference is between tactically-minded players who are just beginning to learn a system and those who have mastered it. Though, that said, some people who appear non-tactical might be roleplaying a particular character or they may think that a certain approach is expected in this game, the BDH approach, but be perfectly capable of playing in different ways. [/QUOTE]
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