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General Tabletop Discussion
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How do you, as a player, judge "appropriate" difficulty?
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<blockquote data-quote="S'mon" data-source="post: 7144655" data-attributes="member: 463"><p>60% success works well for each individual die roll, but across an entire session 80% success (eg kill main bad guys, no PCs permanently dead) is a better metric. Likewise for an AP type campaign I think designers are well guided if they go for "typical PCs will ultimately succeed 80% of the time & fail ca 20% of the time". Failed campaigns can be fun and rewarding, and the possibility of failure is important, but no one wants to fail 80% of the time. I had a </p><p>stretch ca 2009-2013 where most of my campaigns ended with PC failure (often TPK) and it was a bit disheartening as GM. I like how 5e is a bit 'kinder, gentler' so I get close to the 80% success rate without having to nerf my GMing.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7144655, member: 463"] 60% success works well for each individual die roll, but across an entire session 80% success (eg kill main bad guys, no PCs permanently dead) is a better metric. Likewise for an AP type campaign I think designers are well guided if they go for "typical PCs will ultimately succeed 80% of the time & fail ca 20% of the time". Failed campaigns can be fun and rewarding, and the possibility of failure is important, but no one wants to fail 80% of the time. I had a stretch ca 2009-2013 where most of my campaigns ended with PC failure (often TPK) and it was a bit disheartening as GM. I like how 5e is a bit 'kinder, gentler' so I get close to the 80% success rate without having to nerf my GMing. [/QUOTE]
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How do you, as a player, judge "appropriate" difficulty?
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