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How do you assemble your party in your Game?
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<blockquote data-quote="Gilladian" data-source="post: 5559007" data-attributes="member: 2093"><p>When I dm, it pretty much works this way: </p><p></p><p>I explain roughly what I envision the campaign as consisting of; for example the most recent start they were told what area of the campaign world, and that the campaign would probably be mostly a dungeoneering and overland/ruins exploration, with a small amount of in-town roleplay/adventure. I told them what ruleset (E6), and showed them the campaign character creation materials (in print and online). </p><p></p><p>During our "character creation session" they called dibs on various roles in the party - ie when our teenager heard that I allowed grippli, he opted to be a grippli rogue right away. His dad chose the cleric role because he hadn't played one before, and he had a fun idea for it. My husband took the wizard role that he loves, and my best friend took the fighter since she'd been sorcerer in the last game.</p><p></p><p>I am hands-off on creation unless asked; I helped the rogue pick his feats, and I'll do a roll-off on HP if asked. As far as backgrounds go - they get to tell me what sort of character he/she is, and I offer suggestions on origin and how they "got here". The player is free to reject my offers, but we do have to agree on something eventually!</p><p></p><p>In the last game I played in, we did just about the same thing, but the DM really worked our backgrounds into the local scene. I dibbed the cleric role, and chose to be a half-orc. He suggested that I had been abandoned on the steps of Pelor's temple as an infant. I ran with that, and we agreed that I had been raised to believe I was Pelor's "saved" soul. I'm now on a quest to save other poor unclaimed souls, particularly other halfbreeds.</p><p></p><p>I'm a firm believer that campaigns where pcs are created together are more fun and work better.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5559007, member: 2093"] When I dm, it pretty much works this way: I explain roughly what I envision the campaign as consisting of; for example the most recent start they were told what area of the campaign world, and that the campaign would probably be mostly a dungeoneering and overland/ruins exploration, with a small amount of in-town roleplay/adventure. I told them what ruleset (E6), and showed them the campaign character creation materials (in print and online). During our "character creation session" they called dibs on various roles in the party - ie when our teenager heard that I allowed grippli, he opted to be a grippli rogue right away. His dad chose the cleric role because he hadn't played one before, and he had a fun idea for it. My husband took the wizard role that he loves, and my best friend took the fighter since she'd been sorcerer in the last game. I am hands-off on creation unless asked; I helped the rogue pick his feats, and I'll do a roll-off on HP if asked. As far as backgrounds go - they get to tell me what sort of character he/she is, and I offer suggestions on origin and how they "got here". The player is free to reject my offers, but we do have to agree on something eventually! In the last game I played in, we did just about the same thing, but the DM really worked our backgrounds into the local scene. I dibbed the cleric role, and chose to be a half-orc. He suggested that I had been abandoned on the steps of Pelor's temple as an infant. I ran with that, and we agreed that I had been raised to believe I was Pelor's "saved" soul. I'm now on a quest to save other poor unclaimed souls, particularly other halfbreeds. I'm a firm believer that campaigns where pcs are created together are more fun and work better. [/QUOTE]
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