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How do you assemble your party in your Game?
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<blockquote data-quote="OnlineDM" data-source="post: 5559870" data-attributes="member: 90804"><p>The way I plan to do it in the future is pretty much as described by many in this thread - we all get together, talk about what can be expected from the campaign, and then the players start brainstorming character ideas and how they might fit with one another. We then roll up the actual characters and tweak them to fit as a party.</p><p></p><p>The way I've actually done it so far has been much more haphazard (keep in mind, I've only been DMing for about a year, so I have much to learn). In some cases, I've provided everyone (via email) the guidelines for character creation (what source material is in and out) and then they've all created characters on their own. They've checked in with one another via email to make sure we have a well-rounded party, but characters have not been made with backgrounds and connections to one another in mind - we've tried to add that during the first session.</p><p></p><p>I think that using the first gaming session to do character creation is time well spent and I plan to do so in the future. But in the past, everyone has been so anxious to actually USE their characters that we've wanted to do the creation on our own and then use the time of the first session to go adventuring. That's an impulse I'd like to resist in the future.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5559870, member: 90804"] The way I plan to do it in the future is pretty much as described by many in this thread - we all get together, talk about what can be expected from the campaign, and then the players start brainstorming character ideas and how they might fit with one another. We then roll up the actual characters and tweak them to fit as a party. The way I've actually done it so far has been much more haphazard (keep in mind, I've only been DMing for about a year, so I have much to learn). In some cases, I've provided everyone (via email) the guidelines for character creation (what source material is in and out) and then they've all created characters on their own. They've checked in with one another via email to make sure we have a well-rounded party, but characters have not been made with backgrounds and connections to one another in mind - we've tried to add that during the first session. I think that using the first gaming session to do character creation is time well spent and I plan to do so in the future. But in the past, everyone has been so anxious to actually USE their characters that we've wanted to do the creation on our own and then use the time of the first session to go adventuring. That's an impulse I'd like to resist in the future. [/QUOTE]
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