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General Tabletop Discussion
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How do you award XP and how often?
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<blockquote data-quote="Lanefan" data-source="post: 9250282" data-attributes="member: 29398"><p>As for the OP's questions (which are rather edition-agnostic, not sure why the thread's tagged '5e'):</p><p></p><p>I give xp for:</p><p></p><p>--- monsters defeated (which doesn't necessarily mean killed, talking your way past them counts too, but double-dipping by talking your way past them on the way in (and getting xp for that) then killing them on the way out is not going to work)</p><p>--- other hazards - traps, environment, etc. - defeated or avoided or rendered harmless</p><p>--- particularly creative thinking (the player does the thinking but the character gets the xp reward!)</p><p>--- the first time a character does something "big" related to its class, e.g. the first time a Cleric casts Commune or a Fighter deals a stupendous amount of damage on a crit, that sort of thing (these awards are usually kind of a token amount)</p><p>--- "dungeon bonus" at the end of each adventure (to in small part replace xp-for-gp, which I've never done)</p><p>--- things the adventure tells me to; for example, if the adventure says something like "the character who does this gets 500 xp" then so be it.</p><p></p><p>I track who gets xp for which encounters by little tick marks next to the character's name on a chart, where each column is a combat or encounter. I do the actual calculations whenever I think of it, either during a break in the session, or during the week, or if a player asks me to. Unless I've left it too long since the last time I did 'em, it doesn't usually take me very long.</p><p></p><p>I give out xp when it appears enough of a backlog has built up to make it worthwhile, and-or if I know someone is close to bumping. That said, I only give them out when the characters wake up in the morning. (ideally, every morning they'd get whatever xp they earned the previous day, but life's too short)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9250282, member: 29398"] As for the OP's questions (which are rather edition-agnostic, not sure why the thread's tagged '5e'): I give xp for: --- monsters defeated (which doesn't necessarily mean killed, talking your way past them counts too, but double-dipping by talking your way past them on the way in (and getting xp for that) then killing them on the way out is not going to work) --- other hazards - traps, environment, etc. - defeated or avoided or rendered harmless --- particularly creative thinking (the player does the thinking but the character gets the xp reward!) --- the first time a character does something "big" related to its class, e.g. the first time a Cleric casts Commune or a Fighter deals a stupendous amount of damage on a crit, that sort of thing (these awards are usually kind of a token amount) --- "dungeon bonus" at the end of each adventure (to in small part replace xp-for-gp, which I've never done) --- things the adventure tells me to; for example, if the adventure says something like "the character who does this gets 500 xp" then so be it. I track who gets xp for which encounters by little tick marks next to the character's name on a chart, where each column is a combat or encounter. I do the actual calculations whenever I think of it, either during a break in the session, or during the week, or if a player asks me to. Unless I've left it too long since the last time I did 'em, it doesn't usually take me very long. I give out xp when it appears enough of a backlog has built up to make it worthwhile, and-or if I know someone is close to bumping. That said, I only give them out when the characters wake up in the morning. (ideally, every morning they'd get whatever xp they earned the previous day, but life's too short) [/QUOTE]
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How do you award XP and how often?
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